Constructing complex NPC behavior via multi-objective neuroevolution
暂无分享,去创建一个
[1] Risto Miikkulainen,et al. COOPERATIVE COEVOLUTION OF MULTI-AGENT SYSTEMS , 2001 .
[2] Risto Miikkulainen,et al. Incremental Evolution of Complex General Behavior , 1997, Adapt. Behav..
[3] Risto Miikkulainen,et al. Evolving adaptive neural networks with and without adaptive synapses , 2003, The 2003 Congress on Evolutionary Computation, 2003. CEC '03..
[4] Risto Miikkulainen,et al. Evolving Neural Networks through Augmenting Topologies , 2002, Evolutionary Computation.
[5] Kenneth O. Stanley and Bobby D. Bryant and Risto Miikkulainen,et al. Real-Time Evolution in the NERO Video Game (Winner of CIG 2005 Best Paper Award) , 2005, CIG.
[6] Jason Teo,et al. Pareto Evolution and Co-evolution in Cognitive Game AI Synthesis , 2006, EMO.
[7] S. Frank. Genetics of mutualism: the evolution of altruism between species. , 1994, Journal of theoretical biology.
[8] Thomas Bäck,et al. A Survey of Evolution Strategies , 1991, ICGA.
[9] Edwin D. de Jong,et al. Reducing bloat and promoting diversity using multi-objective methods , 2001 .
[10] Jeffrey L. Elman,et al. Learning and Evolution in Neural Networks , 1994, Adapt. Behav..
[11] Kalyanmoy Deb,et al. A Fast Elitist Non-dominated Sorting Genetic Algorithm for Multi-objective Optimisation: NSGA-II , 2000, PPSN.
[12] Jonathan Klein,et al. breve: a 3D environment for the simulation of decentralized systems and artificial life , 2002 .
[13] Hajime Kita,et al. Multi-objective optimization by genetic algorithms: a review , 1996, Proceedings of IEEE International Conference on Evolutionary Computation.
[14] Risto Miikkulainen,et al. Retaining Learned Behavior During Real-Time Neuroevolution , 2005, AIIDE.