Low vs. high-fidelity prototyping debate
暂无分享,去创建一个
[1] James R. Rudd,et al. Twenty-two tips for a happier, healthier prototype , 1994, INTR.
[2] Niels Christensen,et al. Prototyping of User-Interfaces , 1984 .
[3] Robert A. Virzi,et al. What can you Learn from a Low-Fidelity Prototype? , 1989 .
[4] Frank L. Greitzer,et al. Hypermedia‐based rapid interface prototyping , 1993 .
[5] Robert J. Torres,et al. Guidelines for the Use of a Prototype in User Interface Design , 1988 .
[6] Jakob Nielsen,et al. Paper versus computer implementations as mockup scenarios for heuristic evaluation , 1990, INTERACT.
[7] N. Heaton. What's wrong with the user interface: how rapid prototyping can help , 1992 .
[8] Marc Rettig,et al. Prototyping for tiny fingers , 1994, CACM.
[9] Mark van Harmelen. Exploratory user interface design using scenarios and prototypes , 1990 .
[10] Mike Pfauth,et al. Software Prototyping as a Human Factors Tool , 1985 .
[11] Thomas M. Lanzetta,et al. “Works as Advertised”: Observations and Benefits of Prototyping , 1991 .
[12] David R. Schwartz,et al. The use of guidelines in interface design , 1991, CHI.