Distributed Games: From Mechanisms to Protocols

The theory of mechanism design in economics/game theory deals with a center who wishes to maximize an objective function which depends on a vector of information variables. The value of each variable is known only to a selfish agent, which is not controlled by the center. In order to obtain its objective the center constructs a game, in which every agent participates and reveals its information, because these actions maximize its utility. However, several crucial new issues arise when one tries to transform existing economic mechanisms into protocols to be used in computational environments. In this paper we deal with two such issues: 1. The communication structure, and 2. the representation (syntax) of the agents' information. The existing literature on mechanism design implicitly assumes that these two features are not relevant. In particular, it assumes a communication structure in which every agent is directly connected to the center. We present new protocols that can be implemented in a large variety of communication structures, and discuss the sensitivity of these protocols to the way in which information is presented.

[1]  Yoram Moses,et al.  Knowledge and Common Knowledge in a Byzantine Environment I: Crash Failures , 1986, TARK.

[2]  Alan H. Bond,et al.  Readings in Distributed Artificial Intelligence , 1988 .

[3]  Nathan Linial,et al.  Games Computers Play: Game-Theoretic Aspects of Computing , 1992 .

[4]  Victor R. Lesser,et al.  Equilibrium Analysis of the Possibilities of Unenforced Exchange in Multiagent Systems , 1995, IJCAI.

[5]  Jeffrey S. Rosenschein and Gilad Zlotkin Rules of Encounter , 1994 .

[6]  Robert J. Aumann,et al.  16. Acceptable Points in General Cooperative n-Person Games , 1959 .

[7]  T. Bewley Advances in Economic Theory: Fifth World Congress , 2009 .

[8]  R. Aumann Subjectivity and Correlation in Randomized Strategies , 1974 .

[9]  Craig Boutilier,et al.  Economic Principles of Multi-Agent Systems , 1997, Artif. Intell..

[10]  William Vickrey,et al.  Counterspeculation, Auctions, And Competitive Sealed Tenders , 1961 .

[11]  Robert B. Wilson Chapter 8 Strategic analysis of auctions , 1992 .

[12]  Moshe Tennenholtz,et al.  Distributed Games , 1998, TARK.

[13]  J. Nash Equilibrium Points in N-Person Games. , 1950, Proceedings of the National Academy of Sciences of the United States of America.

[14]  Sarit Kraus,et al.  The Function of Time in Cooperative Negotiations , 1990, AAAI.

[15]  Edmund H. Durfee,et al.  What Your Computer Really Needs to Know, You Learned in Kindergarten , 1992, AAAI.

[16]  Victor R. Lesser,et al.  Coalitions Among Computationally Bounded Agents , 1997, Artif. Intell..

[17]  Moshe Tennenholtz,et al.  Optimal auctions revisited , 1998, Artif. Intell..