Parallel progressive rendering of animation sequences at interactive rates on distributed-memory machines
暂无分享,去创建一个
[1] John L. Gustafson,et al. Reevaluating Amdahl's law , 1988, CACM.
[2] Yehoshua Y. Zeevi,et al. The farthest point strategy for progressive image sampling , 1997, IEEE Trans. Image Process..
[3] Stuart A. Green,et al. Parallel processing for computer graphics , 1991, Research monographs in parallel and distributed computing.
[4] Michael Ian Shamos,et al. Computational geometry: an introduction , 1985 .
[5] George Cybenko,et al. Dynamic Load Balancing for Distributed Memory Multiprocessors , 1989, J. Parallel Distributed Comput..
[6] Jerry Avorn. Technology , 1929, Nature.
[7] Samuel P. Uselton,et al. Statistically optimized sampling for distributed ray tracing , 1985, SIGGRAPH.
[8] Andrew S. Glassner,et al. An introduction to ray tracing , 1989 .
[9] Robert L. Cook,et al. Stochastic sampling in computer graphics , 1988, TOGS.
[10] Turner Whitted,et al. An improved illumination model for shaded display , 1979, CACM.
[11] Jack J. Dongarra,et al. A message passing standard for MPP and workstations , 1996, CACM.
[12] Craig Gotsman,et al. Parallel Progressive Ray‐tracing , 1997, Comput. Graph. Forum.
[13] J. Painter,et al. Antialiased ray tracing by adaptive progressive refinement , 1989, SIGGRAPH.
[14] Takaaki Akimoto,et al. Pixel-selected ray tracing , 1991, IEEE Computer Graphics and Applications.
[15] Alan Chalmers,et al. Realism in Real Time , 1993 .
[16] G. Khermouch. Large computers , 1994, IEEE Spectrum.