Traditional Japanese crafting presentation system based on VR and Kansei information processing techniques
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Technical evolution of traditional crafting industries by multimedia and network technologies performs very important role to survive in modern industrialization in the world. In this paper we propose a three-dimensional CG presentation system using Kansei information processing and Virtual Reality technologies. A large number of data concerned with traditional Japanese fittings are stored in the database distributed over Internet. User can easily retrieve the desired fittings according to his/her Kansei and design not only the traditional Japanese interior but also combine those with western interior to build creative and original houses, hotels and other buildings. We built a prototype system in which user can also walk through the designed virtual space as a Japanese room organized by Japanese traditional fitting in. Taturu-Hama-Cho and interactively change those fittings by the selected ones based on his Kansei from the distributed databases over Internet. As a result, we could verified the usefulness of our suggested system not only for Japanese crafting presentation fields but also for worldwide design industries.
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