Multi-objective model to address planning in a RTS game
暂无分享,去创建一个
Marco César Goldbarg | Elizabeth Ferreira Gouvea Goldbarg | Caio Freitas de Oliveira | M. Goldbarg | E. Goldbarg
[1] Santiago Ontañón,et al. A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft , 2013, IEEE Transactions on Computational Intelligence and AI in Games.
[2] Alan Fern,et al. Extending Online Planning for Resource Production in Real-Time Strategy Games with Search , 2007 .
[3] Jason M Blackford,et al. Online Build-Order Optimization for Real-Time Strategy Agents using Multi-Objective Evolutionary Algorithms , 2014 .
[4] Alan Fern,et al. Online Planning for Resource Production in Real-Time Strategy Games , 2007, ICAPS.
[5] Nicola Beume,et al. On the Complexity of Computing the Hypervolume Indicator , 2009, IEEE Transactions on Evolutionary Computation.
[6] Carlos Roberto Lopes,et al. Planning for resource production in real-time strategy games based on partial order planning, search and learning , 2010, 2010 IEEE International Conference on Systems, Man and Cybernetics.
[7] José del Sagrado Martínez,et al. Multi-objective ant colony optimization for requirements selection , 2015 .
[8] Reza Zamani,et al. Solving project scheduling problems with a heuristic learning algorithm , 1998, J. Oper. Res. Soc..
[9] Michael Buro,et al. Build Order Optimization in StarCraft , 2011, AIIDE.
[10] Erik Demeulemeester,et al. A classification scheme for project scheduling , 1999 .
[11] Sébastien Vérel,et al. On set-based local search for multiobjective combinatorial optimization , 2013, GECCO '13.
[12] Kalyanmoy Deb,et al. A fast and elitist multiobjective genetic algorithm: NSGA-II , 2002, IEEE Trans. Evol. Comput..
[13] Martín Pedemonte,et al. A survey on parallel ant colony optimization , 2011, Appl. Soft Comput..
[14] Mauro Birattari,et al. The irace Package: Iterated Race for Automatic Algorithm , 2011 .
[15] David W. Corne,et al. Properties of an adaptive archiving algorithm for storing nondominated vectors , 2003, IEEE Trans. Evol. Comput..