Data Mining in Systematic Reviews: A Bibliometric Analysis of Game-Based Learning and Distance Learning
暂无分享,去创建一个
[1] E. Deci,et al. Self‐determination theory and work motivation , 2005 .
[2] Jodi Asbell-Clarke,et al. Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning , 2016, Comput. Hum. Behav..
[3] Andrew K. Przybylski,et al. The Motivational Pull of Video Games: A Self-Determination Theory Approach , 2006 .
[4] K. Eklund,et al. Supporting struggling readers with digital game-based learning , 2019, Educational Technology Research and Development.
[5] K. Kiili. Digital game-based learning: Towards an experiential gaming model , 2005, Internet High. Educ..
[6] Eric Jamet,et al. Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness , 2013, Comput. Educ..
[7] Manu Kapur,et al. Productive failure in CSCL groups , 2009, Int. J. Comput. Support. Collab. Learn..
[8] Joseph Sarkis,et al. Green supply chain management: A review and bibliometric analysis , 2015 .
[9] Vincent G. Duffy,et al. Data Mining Methodology in Support of a Systematic Review of Human Aspects of Cybersecurity , 2020, HCI.
[10] Darryl Charles,et al. Game-based feedback for educational multi-user virtual environments , 2011, Br. J. Educ. Technol..
[11] Chantal Levesque-Bristol,et al. Reexamining the impact of self-determination theory on learning outcomes in the online learning environment , 2019, Education and Information Technologies.
[12] Maja Pivec,et al. Editorial: Play and learn: potentials of game-based learning , 2007, Br. J. Educ. Technol..
[13] C. Kinzer,et al. Foundations of Game-Based Learning , 2015 .
[14] Marc Prensky,et al. Digital game-based learning , 2000, CIE.
[15] Martin Ebner,et al. Successful implementation of user-centered game based learning in higher education: An example from civil engineering , 2007, Comput. Educ..