Shifting Design Values: A Playful Approach to Serious Content
暂无分享,去创建一个
Nicholas Taylor | Jennifer Jenson | J. Jenson | Nicholas Taylor | Suzanne de Castell | Suzanne De Castell
[1] John G. Hedberg,et al. More than Just a Pretty (Inter) Face: The Role of the Graphical User Interface in Engaging Elearners. , 2002 .
[2] Heng-Yu Ku,et al. Development of a Web-Based Template for Active Learning. , 2003 .
[3] E. Glasersfeld. Key Works in Radical Constructivism , 2007 .
[4] Peter Charles Taylor,et al. Constructivism: Value added , 1998 .
[5] Mitchel Resnick,et al. Constructionism in Practice: Designing, Thinking, and Learning in A Digital World , 1996 .
[6] J. Jenson,et al. OP‐ED Serious play , 2003 .
[7] David Adelstein,et al. A Platform to Stand On , 2006 .
[8] Elaine Pearson,et al. Design and development of a flexible online course for making accessible online courses , 2002 .
[9] Peter G. Bradford,et al. The Blackboard Learning System: The Be All and End All in Educational Instruction? , 2007 .
[10] David H. Jonassen,et al. Learning with Technology: A Constructivist Perspective , 1998 .
[11] S. Castell,et al. Serious Play , 2014 .
[12] Jennifer Jenson,et al. In-Service On-Line: 'Computers for Lunch!' , 1999, WebNet.
[13] Chien Chou,et al. Interactivity and interactive functions in web-based learning systems: a technical framework for designers , 2003, Br. J. Educ. Technol..
[14] J. Funk,et al. Video games , 2002 .
[15] C. Fosnot. Constructivism : theory, perspectives, and practice , 1996 .
[16] Katie Salen,et al. Rules of play: game design fundamentals , 2003 .
[17] Jennifer Jenson,et al. Object Lessons: Towards an Educational Theory of Technology , 2002, First Monday.
[18] James Paul Gee,et al. What video games have to teach us about learning and literacy , 2007, CIE.
[19] Lloyd P. Rieber,et al. Project KID DESIGNER: Constructivism at Work through Play , 1998 .
[20] John G. Hedberg,et al. Ensuring quality E‐Learning: creating engaging tasks , 2003 .