Methodology for Emotional Assessment of Product Design by Customers in Virtual Reality
暂无分享,去创建一个
[1] John S. Breese,et al. Relating Personality and Behavior: Posture and Gestures , 1999, IWAI.
[2] So-Yeon Yoon,et al. What virtual reality can offer to the furniture industry , 2004 .
[3] Lina Bonapace,et al. Linking Product Properties to Pleasure: The Sensorial Quality Assessment Method—SEQUAM , 2002 .
[4] Ralf T. Kreutzer,et al. Die Notwendigkeit zur Neuausrichtung des Marketing , 2008 .
[5] Achim Schützwohl,et al. Einführung in die Emotionspsychologie/3 , 2006 .
[6] James A. Russell,et al. How shall an emotion be called , 1997 .
[7] Kang Ryoung Park,et al. Are Computers Capable of Understanding Our Emotional States? , 2007, HCI.
[8] Elizabeth K Bye,et al. An analysis of apparel industry fit sessions , 2005 .
[9] Jason Williams,et al. Emotion Recognition Using Bio-sensors: First Steps towards an Automatic System , 2004, ADS.
[10] Hideyoshi Yanagisawa. Kansei Quality in Product Design , 2011 .
[11] Jivka Ovtcharova,et al. Methodology for Immersive Emotional Assessment of Virtual Product Design by Customers , 2013, EGVE/EuroVR.
[12] Ulrich Sendler. Das PLM-Kompendium , 2009 .
[13] Wenjian Liu,et al. A desktop virtual reality-based interactive modular fixture configuration design system , 2010, Comput. Aided Des..
[14] P. Lang. International affective picture system (IAPS) : affective ratings of pictures and instruction manual , 2005 .
[15] Thomas Schlegel,et al. Applications of Virtual Reality in Product Design Evaluation , 2007, HCI.
[16] Stoyan Maleshkov,et al. Design-by-the-Customer through Virtual Reality , 2009 .