Real-time fur simulation and rendering
暂无分享,去创建一个
[1] James T. Kajiya,et al. Rendering fur with three dimensional textures , 1989, SIGGRAPH.
[2] Nadia Magnenat-Thalmann,et al. From early virtual garment simulation to interactive fashion design , 2005, Comput. Aided Des..
[3] Tae-Yong Kim,et al. The Chronicles of Narnia: the lion, the crowds and rhythm and hues (Author video presentations are available from the citation page) , 2006, SIGGRAPH Courses.
[4] Jun Rekimoto,et al. HoloWall: designing a finger, hand, body, and object sensitive wall , 1997, UIST '97.
[5] Wencheng Wang,et al. Interactive fur modeling based on hierarchical texture layers , 2006, VRCIA '06.
[6] Dan B. Goldman. Fake fur rendering , 1997, SIGGRAPH.
[7] Hyeong-Seok Ko,et al. Simulating complex hair with robust collision handling , 2005, SCA '05.
[8] HyungSeok Kim,et al. Believable interaction with a quasi‐tangible tabletop interface , 2007, Comput. Animat. Virtual Worlds.
[9] Armin Bruderlin. A method to generate wet and broken-up animal fur , 1999, Proceedings. Seventh Pacific Conference on Computer Graphics and Applications (Cat. No.PR00293).
[10] Adam Finkelstein,et al. Lapped textures , 2000, SIGGRAPH.
[11] Ming C. Lin,et al. Modeling hair using level-of-detail representations , 2003, Proceedings 11th IEEE International Workshop on Program Comprehension.
[12] Adam Finkelstein,et al. Real-time fur over arbitrary surfaces , 2001, I3D '01.
[13] Wolfgang Heidrich,et al. Real-Time Animated Grass , 2002, Eurographics.
[14] Jee-In Kim,et al. Believable interaction with a quasi-tangible tabletop interface: Research Articles , 2007 .
[15] Lewis N. Siegel,et al. Composite based refraction for fur and other complex objects on "Bolt" , 2009, SIGGRAPH '09.