Design and evaluation of a perceptually adaptive rendering system for immersive virtual reality environments
暂无分享,去创建一个
[1] Benjamin Watson,et al. Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles , 1997, VRST '97.
[2] Robert S. Kennedy,et al. Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. , 1993 .
[3] Gabriel Nevarez,et al. Visual Sensing Is Seeing , 2005, Psychological science.
[4] Lester C. Loschky,et al. Reduced saliency of peripheral targets in gaze-contingent multi-resolutional displays: blended versus sharp boundary windows , 2002, ETRA.
[5] Fabio Pellacini,et al. User-configurable automatic shader simplification , 2005, ACM Trans. Graph..
[6] M. Posner,et al. Orienting of Attention* , 1980, The Quarterly journal of experimental psychology.
[7] Carol O'Sullivan,et al. Collisions and Attention , 2005, TAP.
[8] Carol O'Sullivan,et al. A Model of Collision Perception for Real-Time Animation , 1999, Computer Animation and Simulation.
[9] Jung Hong Chuang. Level of Detail for 3D Graphics , 2002 .
[10] Benjamin Watson,et al. A User Study Evaluating Level of Detail Degradation in the Periphery of Head-Mounted Displays , 1995 .
[11] Lester C. Loschky,et al. Gaze-Contingent Multiresolutional Displays: An Integrative Review , 2003, Hum. Factors.
[12] Alan Chalmers,et al. Selective quality rendering by exploiting human inattentional blindness: looking but not seeing , 2002, VRST '02.
[13] Ernst Niebur,et al. A feasibility test for perceptually adaptive level of detail rendering on desktop systems , 2004, APGV '04.
[14] Michael Garland,et al. Surface simplification using quadric error metrics , 1997, SIGGRAPH.
[15] M. Tarr,et al. Visual Object Recognition , 1996, ISTCS.
[16] Ernst Niebur,et al. Variable-Resolution Displays: A Theoretical, Practical, and Behavioral Evaluation , 2002, Hum. Factors.
[17] John Dingliana,et al. Eye movements and interactive graphics , 2003 .
[18] Ralph Johnson,et al. design patterns elements of reusable object oriented software , 2019 .
[19] David P. Luebke,et al. A Developer's Survey of Polygonal Simplification Algorithms , 2001, IEEE Computer Graphics and Applications.
[20] J. Ferwerda,et al. O Visual Anatomy and Physiology the Eye the Retina Elements of Early Vision for Computer Graphics , 2022 .
[21] J. Henderson. Human gaze control during real-world scene perception , 2003, Trends in Cognitive Sciences.
[22] G. d'Ydewalle,et al. Early peripheral and foveal processing in fixations during scene perception , 2003 .
[23] I. Rock,et al. The effect of inattention on form perception. , 1981, Journal of experimental psychology. Human perception and performance.
[24] Ronald A. Rensink,et al. Change-blindness as a result of ‘mudsplashes’ , 1999, Nature.
[25] Henry Been-Lirn Duh,et al. Effects of Characteristics of Image Quality in an Immersive Environment , 2002, Presence: Teleoperators & Virtual Environments.
[26] Benjamin Watson,et al. Managing level of detail through peripheral degradation: effects on search performance with a head-mounted display , 1997, TCHI.
[27] Jeffrey S. Perry,et al. Visual search: the role of peripheral information measured using gaze-contingent displays. , 2006, Journal of vision.
[28] Thanh Giang,et al. Evaluating the visual fidelity of physically based animations , 2003, ACM Trans. Graph..
[29] K. Rayner. Eye movements in reading and information processing: 20 years of research. , 1998, Psychological bulletin.
[30] Andrew T. Duchowski,et al. EUROGRAPHICS 2001 / Jonathan C. Roberts Short Presentations Gaze-Contingent Level Of Detail Rendering , 2022 .
[31] Stephen S. Intille,et al. Change Blind Information Display for Ubiquitous Computing Environments , 2002, UbiComp.
[32] Lester C. Loschky,et al. User performance with gaze contingent multiresolutional displays , 2000, ETRA.
[33] Alan Chalmers,et al. Varying rendering fidelity by exploiting human change blindness , 2003, GRAPHITE '03.
[34] Kurt Debattista,et al. A GPU based saliency map for high-fidelity selective rendering , 2006, AFRIGRAPH '06.
[35] T. Minakawa. A Multi-Detailed Spatial Immersive Display , 2001 .