Designing i*CATch: A multipurpose, education-friendly construction kit for physical and wearable computing
暂无分享,去创建一个
Stephen Chi-fai Chan | Hong Va Leong | Grace Ngai | Vincent T. Y. Ng | H. Leong | G. Ngai | S. Chan | V. Ng
[1] Mitchel Resnick,et al. Scratch: A Sneak Preview , 2004 .
[2] KlassnerFrank. A case study of LEGO Mindstorms' suitability for artificial intelligence and robotics courses at the college level , 2002 .
[3] Paul Lukowicz,et al. PadNET: wearable physical activity detection network , 2003, Seventh IEEE International Symposium on Wearable Computers, 2003. Proceedings..
[4] Stephen Chi-fai Chan,et al. i*CATch: a scalable plug-n-play wearable computing framework for novices and children , 2010, CHI.
[5] Saul Greenberg,et al. Phidgets: easy development of physical interfaces through physical widgets , 2001, UIST '01.
[6] S. Cass. Tools & Toys: Getting Vexed , 2006 .
[7] Tommy Burnette,et al. Alice: lessons learned from building a 3D system for novices , 2000, CHI.
[8] Emily B. Cooper,et al. Fabric computing interfaces , 1998, CHI Conference Summary.
[9] Merredith D. Portsmore. ROBOLAB Intuitive robotic programming software to support lifelong learning , 1999 .
[10] Frank Klassner,et al. A case study of LEGO Mindstorms'#8482; suitability for artificial intelligence and robotics courses at the college level , 2002, SIGCSE '02.
[11] Leah Buechley,et al. LilyPad in the wild: how hardware's long tail is supporting new engineering and design communities , 2010, Conference on Designing Interactive Systems.
[12] Michael Eisenberg,et al. Fabric PCBs, electronic sequins, and socket buttons: techniques for e-textile craft , 2009, Personal and Ubiquitous Computing.
[13] Kenneth Mackenzie,et al. The wearable motherboard: a framework for personalized mobile information processing (PMIP) , 2002, DAC '02.
[14] Stephen Chi-fai Chan,et al. The TeeBoard: an education-friendly construction platform for e-textiles and wearable computing , 2009, CHI.
[15] V. Michael Bove,et al. bYOB [Build Your Own Bag]: a computationally-enhanced modular textile system , 2004, MUM '04.
[16] Albrecht Schmidt,et al. Pin&Play: Networking Objects through Pins , 2002, UbiComp.
[17] Neil Gershenfeld,et al. E-broidery: Design and fabrication of textile-based computing , 2000, IBM Syst. J..
[18] Heidi Schelhowe,et al. EduWear: smart textiles as ways of relating computing technology to everyday life , 2009, IDC.
[19] Saul Greenberg,et al. Toolkits and interface creativity , 2007, Multimedia Tools and Applications.
[20] Joel C. Adams,et al. What do students learn about programming from game, music video, and storytelling projects? , 2012, SIGCSE '12.
[21] Pamela B. Lawhead,et al. A road map for teaching introductory programming using LEGO© mindstorms robots , 2002, ITiCSE-WGR '02.
[22] Leah Buechley,et al. The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education , 2008, CHI.
[23] Philip J Cowen,et al. Constructionism , 2011, BMJ : British Medical Journal.
[24] Mitchel Resnick,et al. New Pathways into Robotics: Strategies for Broadening Participation , 2008 .
[25] Stephen Chi-fai Chan,et al. Filling the gap in programming instruction: a text-enhanced graphical programming environment for junior high students , 2009, SIGCSE '09.
[26] Michael Goldweber,et al. A road map for teaching introductory programming using LEGOcopyright mindstorms robots. , 2003 .
[27] Joshua Weaver. A wearable health monitor to aid Parkinson disease treatment , 2003 .
[28] Mitchel Resnick,et al. Some reflections on designing construction kits for kids , 2005, IDC '05.
[29] Brad A. Myers,et al. Past, Present and Future of User Interface Software Tools , 2000, TCHI.
[30] Chris Rogers,et al. Physics With Robotics - Using LEGO MINDSTORMS In High School Education , 2010, AAAI Spring Symposium: Educational Robotics and Beyond.
[31] Joanna Berzowska,et al. Electronic Textiles: Wearable Computers, Reactive Fashion, and Soft Computation , 2005 .
[32] Robert E. Kraut,et al. Social capital on facebook: differentiating uses and users , 2011, CHI.
[33] Mark T. Jones,et al. e-TAGs: e-Textile Attached Gadgets , 2004 .
[34] Michael M. Gorlick. Electric suspenders: a fabric power bus and data network for wearable digital devices , 1999, Digest of Papers. Third International Symposium on Wearable Computers.