Silhouette texture
暂无分享,去创建一个
[1] Paolo Cignoni,et al. External Memory Management and Simplification of Huge Meshes , 2003, IEEE Trans. Vis. Comput. Graph..
[2] Frédo Durand,et al. Billboard clouds for extreme model simplification , 2003, ACM Trans. Graph..
[3] Frank Losasso,et al. Geometry clipmaps: terrain rendering using nested regular grids , 2004, ACM Trans. Graph..
[4] Kun Zhou,et al. Precomputed shadow fields for dynamic scenes , 2005, ACM Trans. Graph..
[5] Jung Hong Chuang. Level of Detail for 3D Graphics , 2002 .
[6] Marc Levoy,et al. QSplat: a multiresolution point rendering system for large meshes , 2000, SIGGRAPH.
[7] P. Hanrahan,et al. Triple product wavelet integrals for all-frequency relighting , 2004, SIGGRAPH 2004.
[8] Michael Garland,et al. Surface simplification using quadric error metrics , 1997, SIGGRAPH.
[9] Aaron Hertzmann,et al. Illustrating smooth surfaces , 2000, SIGGRAPH.
[10] Stephen Lin,et al. View-dependent displacement mapping , 2003, ACM Trans. Graph..
[11] Hans-Peter Seidel,et al. Illuminating micro geometry based on precomputed visibility , 2000, SIGGRAPH.
[12] Pedro V. Sander,et al. Silhouette clipping , 2000, SIGGRAPH.
[13] Frank Losasso,et al. Geometry clipmaps: terrain rendering using nested regular grids , 2004, SIGGRAPH 2004.
[14] Manuel Menezes de Oliveira Neto,et al. Real-time relief mapping on arbitrary polygonal surfaces , 2005, I3D '05.
[15] Frédo Durand,et al. An invitation to discuss computer depiction , 2002, NPAR '02.
[16] Manuel Menezes de Oliveira Neto,et al. Real-time relief mapping on arbitrary polygonal surfaces , 2005, SI3D.
[17] Kun Zhou,et al. Iso-charts: stretch-driven mesh parameterization using spectral analysis , 2004, SGP '04.
[18] J J Koenderink,et al. What Does the Occluding Contour Tell Us about Solid Shape? , 1984, Perception.
[19] Denis Zorin,et al. Interactive modeling of topologically complex geometric detail , 2004, ACM Trans. Graph..
[20] Pat Hanrahan,et al. Triple product wavelet integrals for all-frequency relighting , 2004, ACM Trans. Graph..
[21] Stephen Lin,et al. Generalized Displacement Maps , 2004, Rendering Techniques.
[22] Marc Levoy,et al. The digital Michelangelo project: 3D scanning of large statues , 2000, SIGGRAPH.
[23] Samuli Laine,et al. Ambient occlusion fields , 2005, I3D '05.
[24] Kun Zhou,et al. Precomputed shadow fields for dynamic scenes , 2005, SIGGRAPH 2005.
[25] D. Zorin,et al. Interactive modeling of topologically complex geometric detail , 2004, SIGGRAPH 2004.
[26] Dinesh Manocha,et al. Appearance-preserving simplification , 1998, SIGGRAPH.
[27] Nelson L. Max,et al. Horizon mapping: shadows for bump-mapped surfaces , 1988, The Visual Computer.
[28] Adam Finkelstein,et al. Suggestive contours for conveying shape , 2003, ACM Trans. Graph..
[29] Adam Finkelstein,et al. Interactive rendering of suggestive contours with temporal coherence , 2004, NPAR '04.
[30] Jan Kautz,et al. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments , 2002 .
[31] Pedro V. Sander,et al. Discontinuity edge overdraw , 2001, I3D '01.
[32] Tomas Akenine-Möller,et al. A geometry-based soft shadow volume algorithm using graphics hardware , 2003, ACM Trans. Graph..
[33] Paul A. Beardsley,et al. Image-based 3D photography using opacity hulls , 2002, ACM Trans. Graph..