Measuring Presence in Virtual Environments: A Presence Questionnaire

The effectiveness of virtual environments (VEs) has often been linked to the sense of presence reported by users of those VEs. (Presence is defined as the subjective experience of being in one place or environment, even when one is physically situated in another.) We believe that presence is a normal awareness phenomenon that requires directed attention and is based in the interaction between sensory stimulation, environmental factors that encourage involvement and enable immersion, and internal tendencies to become involved. Factors believed to underlie presence were described in the premier issue of Presence: Teleoperators and Virtual Environments. We used these factors and others as the basis for a presence questionnaire (PQ) to measure presence in VEs. In addition we developed an immersive tendencies questionnaire (ITQ) to measure differences in the tendencies of individuals to experience presence. These questionnaires are being used to evaluate relationships among reported presence and other research variables. Combined results from four experiments lead to the following conclusions: the PQ and ITQ are internally consistent measures with high reliability; there is a weak but consistent positive relation between presence and task performance in VEs; individual tendencies as measured by the ITQ predict presence as measured by the PQ; and individuals who report more simulator sickness symptoms in VE report less presence than those who report fewer symptoms.

[1]  R. M. Thorndike,et al.  Correlational Procedures for Research , 1979 .

[2]  David B. Kaber,et al.  Speculations on the Value of Telepresence , 1999, Cyberpsychology Behav. Soc. Netw..

[3]  Milton P. Huang Introduction: Beyond Presence , 1999, Cyberpsychology Behav. Soc. Netw..

[4]  James P. Bliss,et al.  The Virtual Environment Performance Assessment Battery (VEPAB):Development and Evaluation1 , 1994, Presence: Teleoperators & Virtual Environments.

[5]  Robert B. Welch,et al.  How Can We Determine if the Sense of Presence Affects Task Performance? , 1999, Presence.

[6]  A. Treisman VERBAL CUES, LANGUAGE, AND MEANING IN SELECTIVE ATTENTION. , 1964, The American journal of psychology.

[7]  Thomas B. Sheridan,et al.  Musings on Telepresence and Virtual Presence , 1992, Presence: Teleoperators & Virtual Environments.

[8]  Michael W. McGreevy,et al.  The Presence of Field Geologists in Mars-Like Terrain , 1992, Presence: Teleoperators & Virtual Environments.

[9]  N. Tallent Psychological testing. , 1960, The American journal of nursing.

[10]  E. Gibson Principles of Perceptual Learning and Development , 1969 .

[11]  A. Treisman,et al.  Is selective attention selective perception or selective response? A further test. , 1969, Journal of experimental psychology.

[12]  Rs Kennedy,et al.  A simulator sickness questionnaire (SSQ) : A new method for quantifying simulator sickness , 1993 .

[13]  Michael J. Singer,et al.  On Selecting the Right Yardstick , 1999, Presence.

[14]  John H. Bailey,et al.  Learning and Transfer of Spatial Knowledge in a Virtual Environment , 1994 .

[15]  Milton P. Huang,et al.  Mental Health Implications for Presence , 1999, Cyberpsychology Behav. Soc. Netw..

[16]  John H. Bailey,et al.  Virtual spaces and real world places: transfer of route knowledge , 1996, Int. J. Hum. Comput. Stud..

[17]  Gary Fontaine,et al.  The Experience of a Sense of Presence in Intercultural and International Encounters , 1992, Presence: Teleoperators & Virtual Environments.

[18]  Mel Slater,et al.  Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire , 1999, Presence.

[19]  Mel Slater,et al.  Immersion, presence and performance in virtual environments: an experiment with tri-dimensional chess , 1996, VRST.

[20]  B. Underwood,et al.  Meaningfulness and verbal learning , 1960 .

[21]  R. Dyer,et al.  Questionnaire Construction Manual. Annex: Literature Survey and Bibliography. , 1976 .

[22]  Michael J. Singer,et al.  Task Performance in Virtual Environments: Stereoscopic Versus Monoscopic Displays and Head-Coupling. , 1995 .

[23]  Robert S. Kennedy,et al.  Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. , 1993 .

[24]  Woodrow Barfield,et al.  Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.

[25]  M. Seligman On the generality of the laws of learning , 1970 .