Them and Us: An indoor pervasive gaming experience
暂无分享,去创建一个
Alan Chamberlain | Rachel Jacobs | Matt Watkins | Fernando Martínez-Reyes | Robin Shackford | A. Chamberlain | F. Martínez-Reyes | Rachel Jacobs | Matt Watkins | Robin Shackford
[1] Miguel Nussbaum,et al. A Model to Support the Design of Multiplayer Games , 2000, Presence: Teleoperators & Virtual Environments.
[2] Steve Benford,et al. Where on-line meets on the streets: experiences with mobile mixed reality games , 2003, CHI '03.
[3] Paul Tennent,et al. From ReplayTool to Digital Replay System , 2008 .
[4] Alejandro Jaimes,et al. ACM multimedia interactive art program: an introduction to the presence/absence exhibition , 2005, MULTIMEDIA '05.
[5] Annika Waern,et al. Studying the Elusive Experience in Pervasive Games , 2012 .
[6] Steve Benford,et al. Love City: A Text-Driven, Location-Based Mobile Phone Game Played Between 3 Cities , 2007 .
[7] Bertolt Brecht,et al. Brecht on Theatre: The Development of an Aesthetic , 1964 .
[8] Adrian David Cheok,et al. Pervasive games: bringing computer entertainment back to the real world , 2005, CIE.
[9] Manolya Kavakli,et al. The Game Master , 2005 .
[10] Amy L. Murphy,et al. Pervasive games in a mote-enabled virtual world using tuple space middleware , 2006, NetGames '06.
[11] Staffan Björk,et al. Pirates! Using the Physical World as a Game Board , 2001, INTERACT.
[12] Panos Markopoulos,et al. Designing a head-up game for children , 2008, BCS HCI.
[13] Annika Wærn,et al. Prosopopeia: experiences from a pervasive Larp , 2006, ACE '06.
[14] SouteIris,et al. Head Up Games , 2010 .
[15] Joe Marshall,et al. Locating experience: touring a pervasive performance , 2010, Personal and Ubiquitous Computing.