Approximate Soft Shadows win an Image‐Space Flood‐Fill Algorithm
暂无分享,去创建一个
[1] Hans-Peter Seidel,et al. Soft Shadow Maps for Linear Lights , 2000, Rendering Techniques.
[2] David Salesin,et al. Rendering antialiased shadows with depth maps , 1987, SIGGRAPH.
[3] François X. Sillion,et al. A Survey of Real‐time Soft Shadows Algorithms , 2003, Comput. Graph. Forum.
[4] Peter-Pike J. Sloan,et al. Interactive technical illustration , 1999, SI3D.
[5] Laurent Moll,et al. Efficient image-based methods for rendering soft shadows , 2000, SIGGRAPH.
[6] Lance Williams,et al. Casting curved shadows on curved surfaces , 1978, SIGGRAPH.
[7] Hans-Peter Seidel,et al. Single Sample Soft Shadows Using Depth Maps , 2002, Graphics Interface.
[8] Chris Wyman,et al. Penumbra Maps , .
[9] Tomas Akenine-Möller,et al. Approximate Soft Shadows on Arbitrary Surfaces using Penumbra Wedges , 2002, Rendering Techniques.
[10] HanrahanPat,et al. Shadow silhouette maps , 2003 .
[11] Dipl.-Ing,et al. Real-time Rendering , 2022 .
[12] Jinxiang Dong,et al. Soft shadow maps for area light by area approximation , 2002, 10th Pacific Conference on Computer Graphics and Applications, 2002. Proceedings..
[13] Hans-Peter Seidel,et al. Hardware-accelerated rendering of antialiased shadows with shadow maps , 2001, Proceedings. Computer Graphics International 2001.
[14] Franklin C. Crow,et al. Shadow algorithms for computer graphics , 1977, SIGGRAPH.
[15] Pat Hanrahan,et al. Shadow silhouette maps , 2003, ACM Trans. Graph..
[16] James R. Clifton,et al. State-of-the-art report , 1995 .
[17] Tomas Akenine-Möller,et al. Real-time rendering, 2nd Edition , 2002 .
[18] Tomas Akenine-Möller,et al. On the Degree of Vertices in a Shadow Volume Silhouette , 2003, J. Graphics, GPU, & Game Tools.
[19] Paul S. Heckbert,et al. Simulating Soft Shadows with Graphics Hardware , 1997 .
[20] StammingerMarc,et al. Perspective shadow maps , 2002 .
[21] George Drettakis,et al. Perspective shadow maps , 2002, ACM Trans. Graph..
[22] Tomas Akenine-Möller,et al. An optimized soft shadow volume algorithm with real-time performance , 2003, HWWS '03.
[23] S. Pizer,et al. The Image Processing Handbook , 1994 .
[24] Eric Haines,et al. Soft Planar Shadows Using Plateaus , 2001, J. Graphics, GPU, & Game Tools.
[25] François X. Sillion,et al. Fast calculation of soft shadow textures using convolution , 1998, SIGGRAPH.
[26] Donald P. Greenberg,et al. Direct illumination with lazy visibility evaluation , 1999, SIGGRAPH.
[27] Tomas Akenine-Möller,et al. A geometry-based soft shadow volume algorithm using graphics hardware , 2003, ACM Trans. Graph..