Flipping the Classroom: How to Embed Inquiry and Design Projects into a Digital Engineering Lecture

Flipping the classroom allows students to learn concepts outside of the classroom and apply what they learn in the classroom, working with other students and getting immediate feedback from the instructor. Since 2008, faculty at CSULA have been flipping the freshman/sophomore introduction to digital engineering course some of the time through Collaborative Project-Based Learning (CPBL) . Approximately fifty percent of the class time is dedicated to interactive classroom activities and frequent periodic assessments. The objectives of CPBL are to go beyond the traditional lecture to: 1) foster students' skills in engineering design; 2) stimulate students' interests and increase their retention rate; and 3) improve teaching and learning efficiency by highly interactive instruction using a Tablet PC and Field Programmable Gate Array (FPGA) platform. This paper will present the general framework for integrating CPBL into the classroom that can be applied to any engineering course. Furthermore, the specific digital engineering CPBL-based curriculum will be presented including a schedule with embedded in-class design projects, inquiry based exercises, interactive exercises, and periodic assessments. The authors will also share lessons learned about strategies for designing and conducting effective activities, including grading strategies and classroom management. Data on the impact of CPBL on student learning outcomes will also be presented.

[1]  Chrysanthe Demetry,et al.  Work in progress — An innovation merging “classroom flip” and team-based learning , 2010, 2010 IEEE Frontiers in Education Conference (FIE).

[2]  Jianyu Dong,et al.  Collaborative Project Based Learning To Enhance Freshman Design Experience In Digital Engineering , 2009 .

[3]  David W. Johnson,et al.  Pedagogies of Engagement: Classroom‐Based Practices , 2005 .

[4]  Richard J. Anderson,et al.  Classroom Presenter: Enhancing Interactive Education with Digital Ink , 2007, Computer.

[5]  A. Chickering,et al.  Seven Principles for Good Practice in Undergraduate Education , 1987, CORE.

[6]  Andrew Gavrin,et al.  Just-In-Time Teaching: Blending Active Learning with Web Technology , 1999 .

[7]  R. Felder,et al.  Learning and Teaching Styles in Engineering Education. , 1988 .

[8]  Jianyu Dong,et al.  AC 2007-1587: PROJECT-BASED LEARNING USING TABLET PCS: A PRACTICE TO ENHANCE DESIGN COMPONENTS IN ENGINEERING INSTRUCTION , 2007 .

[9]  Jianyu Dong,et al.  Improving Collaborative Project Based Learning In Digital Engineering Based On Program Assessment , 2010 .

[10]  Jiang Guo,et al.  Implementing Collaborative Project-Based Learning using the Tablet PC to enhance student learning in engineering and computer science courses , 2010, 2010 IEEE Frontiers in Education Conference (FIE).

[11]  J. Wesley Baker,et al.  The Classroom Flip: Becoming the Guide by the Side , 2000 .

[12]  C. Hmelo‐Silver,et al.  Scaffolding and Achievement in Problem-Based and Inquiry Learning: A Response to Kirschner, Sweller, and Clark (2006) , 2007 .

[13]  C. Bonwell,et al.  Active learning : creating excitement in the classroom , 1991 .

[14]  M. Lage,et al.  Inverting the Classroom: A Gateway to Creating an Inclusive Learning Environment , 2000 .

[15]  A. King From Sage on the Stage to Guide on the Side , 1993 .

[16]  Michael J. Prince,et al.  Does Active Learning Work? A Review of the Research , 2004 .

[17]  Hien Nguyen,et al.  Flipping the Work Design in an industrial engineering course , 2009, 2009 39th IEEE Frontiers in Education Conference.

[18]  Richard E. Clark,et al.  Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching , 2006 .

[19]  Glenn Platt,et al.  The Internet and the Inverted Classroom , 2000 .

[20]  Susan E. Kowalski,et al.  Lessons learned when gathering real-time formative assessment in the university classroom using Tablet PCs , 2009, 2009 39th IEEE Frontiers in Education Conference.

[21]  Thomas A. Litzinger,et al.  "flipping" the classroom to explore active learning in a large undergraduate course , 2009 .