Sampling Clear Sky Models using Truncated Gaussian Mixtures
暂无分享,去创建一个
Georgios Papaioannou | Nick Vitsas | Konstantinos Vardis | N. Vitsas | K. Vardis | Georgios Papaioannou
[1] Sébastien Hillaire,et al. A Scalable and Production Ready Sky and Atmosphere Rendering Technique , 2020, Comput. Graph. Forum.
[2] Steve Marschner,et al. Gaussian Product Sampling for Rendering Layered Materials , 2019, Comput. Graph. Forum.
[3] Carsten Dachsbacher,et al. Selective guided sampling with complete light transport paths , 2018, ACM Trans. Graph..
[4] Carlos Ureña,et al. Area‐Preserving Parameterizations for Spherical Ellipses , 2017, Comput. Graph. Forum.
[5] Eric Bruneton,et al. A Qualitative and Quantitative Evaluation of 8 Clear Sky Models , 2016, IEEE Transactions on Visualization and Computer Graphics.
[6] Thomas Bashford-Rogers,et al. A Machine-Learning-Driven Sky Model , 2017, IEEE Computer Graphics and Applications.
[7] Hendrik P. A. Lensch,et al. Product Importance Sampling for Light Transport Path Guiding , 2016, Comput. Graph. Forum.
[8] Jan Novák,et al. Portal‐Masked Environment Map Sampling , 2015, Comput. Graph. Forum.
[9] Tobias Ritschel,et al. On-line learning of parametric mixture models for light transport simulation , 2014, ACM Trans. Graph..
[10] Alexander Wilkie,et al. An analytic model for full spectral sky-dome radiance , 2012, ACM Trans. Graph..
[11] Henrik Wann Jensen,et al. Importance Sampling Spherical Harmonics , 2009, Comput. Graph. Forum.
[12] Chin-Chen Chang,et al. Importance sampling of products from illumination and BRDF using spherical radial basis functions , 2008, The Visual Computer.
[13] Tomas Akenine-Möller,et al. Practical Product Importance Sampling for Direct Illumination , 2008, Comput. Graph. Forum.
[14] Michael Wimmer,et al. Efficient Spherical Harmonics Lighting with the Preetham Skylight Model , 2008, Eurographics.
[15] Christopher M. Bishop,et al. Pattern Recognition and Machine Learning (Information Science and Statistics) , 2006 .
[16] Parris K. Egbert,et al. Two Stage Importance Sampling for Direct Lighting , 2006, Rendering Techniques.
[17] Yu-Ting Tsai,et al. All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation , 2006, SIGGRAPH '06.
[18] Szymon Rusinkiewicz,et al. Adaptive numerical cumulative distribution functions for efficient importance sampling , 2005, EGSR '05.
[19] Parris K. Egbert,et al. Importance resampling for global illumination , 2005, EGSR '05.
[20] Tomas Akenine-Möller,et al. Wavelet importance sampling: efficiently evaluating products of complex functions , 2005, ACM Trans. Graph..
[21] Greg Humphreys,et al. Physically Based Rendering: From Theory to Implementation , 2004 .
[22] Victor Ostromoukhov,et al. Fast hierarchical importance sampling with blue noise properties , 2004, ACM Trans. Graph..
[23] Pat Hanrahan,et al. All-frequency shadows using non-linear wavelet lighting approximation , 2003, ACM Trans. Graph..
[24] Serge J. Belongie,et al. Structured importance sampling of environment maps , 2003, ACM Trans. Graph..
[25] Jan Kautz,et al. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments , 2002 .
[26] Hideo Yamashita,et al. Display Method of the Sky Color Taking into Account Multiple Scattering , 2000 .
[27] Thomas F. Coleman,et al. A Subspace, Interior, and Conjugate Gradient Method for Large-Scale Bound-Constrained Minimization Problems , 1999, SIAM J. Sci. Comput..
[28] Peter Shirley,et al. A practical analytic model for daylight , 1999, SIGGRAPH.
[29] Leonidas J. Guibas,et al. Robust Monte Carlo methods for light transport simulation , 1997 .
[30] J. Michalsky,et al. All-weather model for sky luminance distribution—Preliminary configuration and validation , 1993 .
[31] Franklin C. Crow,et al. Summed-area tables for texture mapping , 1984, SIGGRAPH.