Going Deeper: a Taxonomy of 3D on the Tabletop
暂无分享,去创建一个
[1] Steven K. Feiner,et al. Collaborative mixed reality visualization of an archaeological excavation , 2004, Third IEEE and ACM International Symposium on Mixed and Augmented Reality.
[2] Darren Leigh,et al. Under the table interaction , 2006, UIST.
[3] Jefferson Y. Han. Low-cost multi-touch sensing through frustrated total internal reflection , 2005, UIST.
[4] Luis Serra,et al. The virtual workbench: dextrous VR , 1994 .
[5] Takeshi Naemura,et al. Behavioral analysis of asymmetric information sharing on Lumisight table , 2006, First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06).
[6] Daniel J. Wigdor,et al. Exploring the effects of group size and display configuration on visual search , 2006, CSCW '06.
[7] Takeshi Naemura,et al. Tablescape plus: upstanding tiny displays on tabletop display , 2006, SIGGRAPH '06.
[8] Mark Green,et al. JDCAD: A highly interactive 3D modeling system , 1994, Comput. Graph..
[9] M. Sheelagh T. Carpendale,et al. Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques , 2007, CHI.
[10] Steven K. Feiner,et al. Knowledge-based augmented reality , 1993, CACM.
[11] George W. Fitzmaurice,et al. The Rockin'Mouse: integral 3D manipulation on a plane , 1997, CHI.
[12] George W. Fitzmaurice,et al. User Interfaces for Volumetric Displays , 2001, Computer.
[13] Takeshi Naemura,et al. Tablescape plus: upstanding tiny displays on tabletop display , 2006, SIGGRAPH '06.
[14] Meredith Ringel Morris,et al. Exploring the effects of group size and table size on interactions with tabletop shared-display groupware , 2004, CSCW.
[15] Dan Venolia. Facile 3D direct manipulation , 1993, CHI '93.
[16] Ken Hinckley,et al. A survey of design issues in spatial input , 1994, UIST '94.
[17] Daniel J. Wigdor,et al. Direct-touch vs. mouse input for tabletop displays , 2007, CHI.
[18] Mark R. Mine,et al. Virtual Environment Interaction Techniques , 1995 .
[19] J. Jacko,et al. The human-computer interaction handbook: fundamentals, evolving technologies and emerging applications , 2002 .
[20] Carl Gutwin,et al. Superflick: a natural and efficient technique for long-distance object placement on digital tables , 2006, Graphics Interface.
[21] Darren Leigh,et al. DiamondTouch: a multi-user touch technology , 2001, UIST '01.
[22] K. Hinckley. Input technologies and techniques , 2002 .
[23] Tovi Grossman,et al. Exploring and reducing the effects of orientation on text readability in volumetric displays , 2007, CHI.
[24] M. Sheelagh T. Carpendale,et al. How people use orientation on tables: comprehension, coordination and communication , 2003, GROUP '03.
[25] Sriram Subramanian,et al. Augmenting the mouse with pressure sensitive input , 2007, CHI.
[26] Greg Welch,et al. Table-top spatially-augmented realty: bringing physical models to life with projected imagery , 1999, Proceedings 2nd IEEE and ACM International Workshop on Augmented Reality (IWAR'99).
[27] Daniel J. Wigdor,et al. Perception of elementary graphical elements in tabletop and multi-surface environments , 2007, CHI.
[28] Michel Beaudouin-Lafon,et al. Charade: remote control of objects using free-hand gestures , 1993, CACM.
[29] Daniel C. Robbins,et al. Interactive shadows , 1992, UIST '92.
[30] Marisa E. Campbell. CSCW 2004 , 2004, INTR.
[31] Tovi Grossman,et al. An evaluation of depth perception on volumetric displays , 2006, AVI '06.
[32] Tovi Grossman,et al. The design and evaluation of selection techniques for 3D volumetric displays , 2006, UIST.
[33] John C. Tang. Findings from Observational Studies of Collaborative Work , 1991, Int. J. Man Mach. Stud..
[34] Daniel J. Wigdor,et al. Empirical Investigation into the Effect of Orientation on Text Readability in Tabletop Displays , 2005, ECSCW.
[35] Colin Ware,et al. Evaluating stereo and motion cues for visualizing information nets in three dimensions , 1996, TOGS.
[36] Neil A. Dodgson,et al. Autostereoscopic 3D displays , 2005, Computer.
[37] Voicu Popescu,et al. Perception of 3D spatial relations for 3D displays , 2004, IS&T/SPIE Electronic Imaging.
[38] W. P. Geis. Head-mounted video monitor for global visual access in mini-invasive surgery , 2004, Surgical Endoscopy.
[39] Gregg E. Favalora. Volumetric 3D displays and application infrastructure , 2005, Computer.
[40] Hiroshi Ishii,et al. Illuminating clay: a 3-D tangible interface for landscape analysis , 2002, CHI.
[41] Bernd Fröhlich,et al. The Responsive Workbench [virtual work environment] , 1994, IEEE Computer Graphics and Applications.
[42] Jun Rekimoto,et al. SmartSkin: an infrastructure for freehand manipulation on interactive surfaces , 2002, CHI.
[43] Meredith Ringel Morris,et al. Informing the Design of Direct-Touch Tabletops , 2006, IEEE Computer Graphics and Applications.
[44] Bernd Fröhlich,et al. The two-user Responsive Workbench: support for collaboration through individual views of a shared space , 1997, SIGGRAPH.
[45] Regan L. Mandryk,et al. TractorBeam: seamless integration of local and remote pointing for tabletop displays , 2005, Graphics Interface.
[46] George W. Fitzmaurice,et al. HMDs, caves & chameleon: a human-centric analysis of interaction in virtual space , 1998, COMG.
[47] Mike Wu,et al. Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays , 2003, UIST '03.
[48] Andrew D. Wilson. TouchLight: an imaging touch screen and display for gesture-based interaction , 2004, ICMI '04.
[49] Maxine D. Brown,et al. The ImmersaDesk and Infinity Wall projection-based virtual reality displays , 1997, COMG.
[50] M. Sheelagh T. Carpendale,et al. Territoriality in collaborative tabletop workspaces , 2004, CSCW.
[51] Abigail Sellen,et al. Video-Mediated Communication , 1997 .
[52] Ravin Balakrishnan,et al. Exploring bimanual camera control and object manipulation in 3D graphics interfaces , 1999, CHI '99.
[53] Tovi Grossman,et al. Multi-finger gestural interaction with 3d volumetric displays , 2004, UIST '04.
[54] Andrew D. Wilson. PlayAnywhere: a compact interactive tabletop projection-vision system , 2005, UIST.
[55] Alex Olwal,et al. ASTOR: an autostereoscopic optical see-through augmented reality system , 2005, Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05).
[56] Michael E. McCauley,et al. Cybersickness: Perception of Self-Motion in Virtual Environments , 1992, Presence: Teleoperators & Virtual Environments.
[57] Daniel C. Robbins,et al. Three-dimensional widgets , 1992, I3D '92.
[58] Meredith Ringel Morris,et al. DiamondSpin: an extensible toolkit for around-the-table interaction , 2004, CHI.