Advances in Game Accessibility from 2005 to 2010

The research in the area of game accessibility has grown significantly since the last time it was examined in 2005. This paper examines the body of work between 2005 and 2010. We selected a set of papers on topics we felt represented the scope of the field, but were not able to include all papers on the subject. A summary of the research we examined is provided, along with suggestions for future work in game accessibility. It is hoped that this summary will prompt others to perform further research in this area.

[1]  Constantine Stephanidis,et al.  Unified Design of Universally Accessible Games , 2007, HCI.

[2]  Matthew T. Atkinson,et al.  Making the mainstream accessible: redefining the game , 2006, Sandbox '06.

[3]  Vicki L. Hanson,et al.  Accessibility in virtual worlds , 2008, CHI Extended Abstracts.

[4]  Vicki L. Hanson,et al.  PowerUp: an accessible virtual world , 2008, Assets '08.

[5]  Woontack Woo,et al.  Technologies for E-Learning and Digital Entertainment, Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings , 2008, Edutainment.

[6]  Bei Yuan,et al.  Game accessibility: a survey , 2011, Universal Access in the Information Society.

[7]  Tony Morelli,et al.  VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired , 2010, FDG.

[8]  Jaime Sánchez,et al.  3D sound interactive environments for problem solving , 2005, Assets '05.

[9]  Philippe A. Palanque,et al.  Human-Computer Interaction – INTERACT 2007 , 2007, Lecture Notes in Computer Science.

[10]  A. Conchon,et al.  Applications and services , 2001 .

[11]  Thomas Westin,et al.  Operative Series (OpS) : a platform independent carrier mechanism for game accessibility and AI , 2009 .

[12]  Domenico Prattichizzo,et al.  Bringing Haptics to Second Life for Visually Impaired People , 2008, EuroHaptics.

[13]  Dominique Archambault,et al.  How to make games for visually impaired children , 2005, ACE '05.

[14]  Geraldine Fitzpatrick,et al.  Toward accessible 3D virtual environments for the blind and visually impaired , 2008, DIMEA.

[15]  Sri Hastuti Kurniawan,et al.  Rock Vibe: Rock Band® computer games for people with no or limited vision , 2009, Assets '09.

[16]  Thomas Westin Game accessibility implementation model , 2008 .

[17]  Helmut Jürgensen,et al.  Haptic emulation of games: haptic Sudoku for the blind , 2010, PETRA '10.

[18]  Morten Tollefsen,et al.  Internet and Accessible Entertainment , 2006, ICCHP.

[19]  Klaus Miesenberger,et al.  Accessibility Issues in Game-Like Interfaces , 2008, ICCHP.

[20]  Wolfgang L. Zagler,et al.  Computers Helping People with Special Needs, 12th International Conference, ICCHP 2010, Vienna, Austria, July 14-16, 2010, Proceedings, Part II , 2010, ICCHP.

[21]  Constantine Stephanidis,et al.  Designing universally accessible games , 2009, CIE.

[22]  Chris Harding,et al.  Evaluation of spatial abilities within a 2D auditory platform game , 2008, Assets '08.

[23]  Thomas Westin 500 gamers access , 2010, CGAMES 2010.

[24]  Bei Yuan,et al.  Blind hero: enabling guitar hero for the visually impaired , 2008, Assets '08.

[25]  Frédéric Vella,et al.  The Virtual Paddle: An Universal Interaction for Accessible Video Games , 2007, HCI.

[26]  Pavel Slavík,et al.  Non-speech input and speech recognition for real-time control of computer games , 2006, Assets '06.

[27]  Lonce L. Wyse,et al.  AudiOdyssey: an accessible video game for both sighted and non-sighted gamers , 2007, Future Play.

[28]  Nicolas Monmarché,et al.  Semi Automatic Generator of Tactile Video Games for Visually Impaired Children , 2006, ICCHP.

[29]  Stéphane Natkin,et al.  Towards Generalised Accessibility of Computer Games , 2008, Edutainment.

[30]  Ian Parberry,et al.  Designing a narrative-based audio only 3D game engine , 2005, ACE '05.

[31]  Klaus Miesenberger,et al.  A Computer Game Designed for All , 2008, ICCHP.

[32]  Thomas Westin,et al.  Game Not Over : Accessibility Issues in Video Games , 2005 .

[33]  Sarah A. Douglas,et al.  Finger dance: a sound game for blind people , 2007, Assets '07.

[34]  Constantine Stephanidis,et al.  Access Invaders: Developing a Universally Accessible Action Game , 2006, ICCHP.

[35]  Iván Martínez-Ortiz,et al.  Implementing accessibility in educational videogames with , 2009, MTDL '09.

[36]  Zabiholah Allahi Guidelines for Designing Mobility and Orientation Software for Blind Children , 2012 .

[37]  Fernando G. Lobo,et al.  Sudoku access: a sudoku game for people with motor disabilities , 2008, Assets '08.

[38]  Constantine Stephanidis,et al.  An Accessible Multimodal Pong Game Space , 2006, Universal Access in Ambient Intelligence Environments.

[39]  Bei Yuan,et al.  TextSL: a command-based virtual world interface for the visually impaired , 2009, Assets '09.

[40]  Thad Starner,et al.  American sign language recognition in game development for deaf children , 2006, Assets '06.