Advances in Game Accessibility from 2005 to 2010
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Dimitris Grammenos | Thomas Westin | Kevin J. Bierre | Kevin Bierre | Michelle Hinn | Michelle Hinn | Thomas Westin | Dimitris Grammenos
[1] Constantine Stephanidis,et al. Unified Design of Universally Accessible Games , 2007, HCI.
[2] Matthew T. Atkinson,et al. Making the mainstream accessible: redefining the game , 2006, Sandbox '06.
[3] Vicki L. Hanson,et al. Accessibility in virtual worlds , 2008, CHI Extended Abstracts.
[4] Vicki L. Hanson,et al. PowerUp: an accessible virtual world , 2008, Assets '08.
[5] Woontack Woo,et al. Technologies for E-Learning and Digital Entertainment, Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings , 2008, Edutainment.
[6] Bei Yuan,et al. Game accessibility: a survey , 2011, Universal Access in the Information Society.
[7] Tony Morelli,et al. VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired , 2010, FDG.
[8] Jaime Sánchez,et al. 3D sound interactive environments for problem solving , 2005, Assets '05.
[9] Philippe A. Palanque,et al. Human-Computer Interaction – INTERACT 2007 , 2007, Lecture Notes in Computer Science.
[10] A. Conchon,et al. Applications and services , 2001 .
[11] Thomas Westin,et al. Operative Series (OpS) : a platform independent carrier mechanism for game accessibility and AI , 2009 .
[12] Domenico Prattichizzo,et al. Bringing Haptics to Second Life for Visually Impaired People , 2008, EuroHaptics.
[13] Dominique Archambault,et al. How to make games for visually impaired children , 2005, ACE '05.
[14] Geraldine Fitzpatrick,et al. Toward accessible 3D virtual environments for the blind and visually impaired , 2008, DIMEA.
[15] Sri Hastuti Kurniawan,et al. Rock Vibe: Rock Band® computer games for people with no or limited vision , 2009, Assets '09.
[16] Thomas Westin. Game accessibility implementation model , 2008 .
[17] Helmut Jürgensen,et al. Haptic emulation of games: haptic Sudoku for the blind , 2010, PETRA '10.
[18] Morten Tollefsen,et al. Internet and Accessible Entertainment , 2006, ICCHP.
[19] Klaus Miesenberger,et al. Accessibility Issues in Game-Like Interfaces , 2008, ICCHP.
[20] Wolfgang L. Zagler,et al. Computers Helping People with Special Needs, 12th International Conference, ICCHP 2010, Vienna, Austria, July 14-16, 2010, Proceedings, Part II , 2010, ICCHP.
[21] Constantine Stephanidis,et al. Designing universally accessible games , 2009, CIE.
[22] Chris Harding,et al. Evaluation of spatial abilities within a 2D auditory platform game , 2008, Assets '08.
[23] Thomas Westin. 500 gamers access , 2010, CGAMES 2010.
[24] Bei Yuan,et al. Blind hero: enabling guitar hero for the visually impaired , 2008, Assets '08.
[25] Frédéric Vella,et al. The Virtual Paddle: An Universal Interaction for Accessible Video Games , 2007, HCI.
[26] Pavel Slavík,et al. Non-speech input and speech recognition for real-time control of computer games , 2006, Assets '06.
[27] Lonce L. Wyse,et al. AudiOdyssey: an accessible video game for both sighted and non-sighted gamers , 2007, Future Play.
[28] Nicolas Monmarché,et al. Semi Automatic Generator of Tactile Video Games for Visually Impaired Children , 2006, ICCHP.
[29] Stéphane Natkin,et al. Towards Generalised Accessibility of Computer Games , 2008, Edutainment.
[30] Ian Parberry,et al. Designing a narrative-based audio only 3D game engine , 2005, ACE '05.
[31] Klaus Miesenberger,et al. A Computer Game Designed for All , 2008, ICCHP.
[32] Thomas Westin,et al. Game Not Over : Accessibility Issues in Video Games , 2005 .
[33] Sarah A. Douglas,et al. Finger dance: a sound game for blind people , 2007, Assets '07.
[34] Constantine Stephanidis,et al. Access Invaders: Developing a Universally Accessible Action Game , 2006, ICCHP.
[35] Iván Martínez-Ortiz,et al. Implementing accessibility in educational videogames with , 2009, MTDL '09.
[36] Zabiholah Allahi. Guidelines for Designing Mobility and Orientation Software for Blind Children , 2012 .
[37] Fernando G. Lobo,et al. Sudoku access: a sudoku game for people with motor disabilities , 2008, Assets '08.
[38] Constantine Stephanidis,et al. An Accessible Multimodal Pong Game Space , 2006, Universal Access in Ambient Intelligence Environments.
[39] Bei Yuan,et al. TextSL: a command-based virtual world interface for the visually impaired , 2009, Assets '09.
[40] Thad Starner,et al. American sign language recognition in game development for deaf children , 2006, Assets '06.