Continuum crowd simulation in complex environments
暂无分享,去创建一个
Hao Jiang | Zhaoqi Wang | Shihong Xia | Wenbin Xu | Tianlu Mao | Chunpeng Li | Shi-hong Xia | Hao Jiang | Tianlu Mao | Wenbin Xu | Chunpeng Li | Zhaoqi Wang
[1] Craig W. Reynolds. Flocks, herds, and schools: a distributed behavioral model , 1998 .
[2] Charlie C. L. Wang,et al. Interactive Control of Large-Crowd Navigation in Virtual Environments Using Vector Fields , 2008, IEEE Computer Graphics and Applications.
[3] R. Hughes. The flow of human crowds , 2003 .
[4] David C. Brogan,et al. Group Behaviors for Systems with Significant Dynamics , 1997, Auton. Robots.
[5] Demetri Terzopoulos,et al. Autonomous pedestrians , 2005, SCA '05.
[6] Stéphane Donikian,et al. Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments , 2004, Comput. Graph. Forum.
[7] Rahul Narain,et al. Aggregate dynamics for dense crowd simulation , 2009, SIGGRAPH 2009.
[8] Michael Gleicher,et al. Scalable behaviors for crowd simulation , 2004, Comput. Graph. Forum.
[9] Jean-Paul Laumond,et al. Real-time navigating crowds: scalable simulation and rendering: Research Articles , 2006 .
[10] Daniel Thalmann,et al. Hierarchical Model for Real Time Simulation of Virtual Human Crowds , 2001, IEEE Trans. Vis. Comput. Graph..
[11] Stephen Chenney,et al. Flow tiles , 2004, SCA '04.
[12] Suhas N. Diggavi,et al. Efficient Max-Norm Distance Computation for Reliable Voxelization , 2003, Symposium on Geometry Processing.
[13] Adrien Treuille,et al. Continuum crowds , 2006, ACM Trans. Graph..
[14] Helbing,et al. Social force model for pedestrian dynamics. , 1995, Physical review. E, Statistical physics, plasmas, fluids, and related interdisciplinary topics.
[15] Soraia Raupp Musse,et al. A Model of Human Crowd Behavior : Group Inter-Relationship and Collision Detection Analysis , 1997, Computer Animation and Simulation.
[16] Marc Cavazza,et al. Intelligent Virtual Environments - A State-of-the-art Report , 2001, Eurographics.
[17] Nancy M. Amato,et al. Better Group Behaviors in Complex Environments using Global Roadmaps , 2002 .
[18] N. Badler,et al. Crowd simulation incorporating agent psychological models, roles and communication , 2005 .
[19] Dinesh Manocha,et al. Real-time Path Planning for Virtual Agents in Dynamic Environments , 2007, VR.
[20] Leonidas J. Guibas,et al. Scalable nonlinear dynamical systems for agent steering and crowd simulation , 2001, Comput. Graph..
[21] Mark H. Overmars,et al. Eurographics/ACM SIGGRAPH Symposium on Computer Animation (2004) , 2022 .
[22] Lucas Kovar,et al. Fast and accurate goal-directed motion synthesis for crowds , 2005, SCA '05.
[23] Craig W. Reynolds. Steering Behaviors For Autonomous Characters , 1999 .
[24] Dinesh Manocha,et al. Composite agents , 2008, SCA '08.
[25] Roger L. Hughes,et al. A continuum theory for the flow of pedestrians , 2002 .
[26] Demetri Terzopoulos,et al. Environmental Modeling for Autonomous Virtual Pedestrians , 2005 .
[27] Dinesh Manocha,et al. Interactive navigation of multiple agents in crowded environments , 2008, I3D '08.
[28] Daniel Thalmann,et al. Real-time crowd motion planning , 2008, The Visual Computer.
[29] Daniel Thalmann,et al. Published online in Wiley InterScience (www.interscience.wiley.com). DOI: 10.1002/cav.147 , 2022 .
[30] Dirk Helbing,et al. Simulating dynamical features of escape panic , 2000, Nature.
[31] Dinesh Manocha,et al. ClearPath: highly parallel collision avoidance for multi-agent simulation , 2009, SCA '09.
[32] Norman I. Badler,et al. Controlling individual agents in high-density crowd simulation , 2007, SCA '07.
[33] John Funge,et al. Cognitive modeling: knowledge, reasoning and planning for intelligent characters , 1999, SIGGRAPH.
[34] ShiHong Xia,et al. Recent advances on virtual human synthesis , 2009, Science in China Series F: Information Sciences.
[35] Hao Jiang,et al. A semantic environment model for crowd simulation in multilayered complex environment , 2009, VRST '09.