A Comparison of Gamified, Immersive VR Curation Methods for Enhanced Presence and Human-computer Interaction in Digital Humanities
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George Papagiannakis | Michalis Tsioumas | Margarita Papaefthymiou | Stavros Kateros | Stylianos Georgiou | G. Papagiannakis | M. Papaefthymiou | Stylianos Georgiou | Stavros Kateros | Michalis Tsioumas
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