Lead-me interface for a pulling sensation from hand-held devices

When a small mass in a hand-held device oscillates along a single axis with asymmetric acceleration (strongly peaked in one direction and diffuse in the other), the holder typically experiences a kinesthetic illusion characterized by the sensation of being continuously pushed or pulled by the device. This effect was investigated because of its potential application to a hand-held, nongrounded, haptic device that can convey a sense of a continuous translational force in one direction, which is a key missing piece in haptic research. A 1 degree-of-freedom (DOF) haptic device based on a crank-slider mechanism was constructed. The device converts the constant rotation of an electric motor into the constrained movement of a small mass with asymmetric acceleration. The frequency that maximizes the perceived movement offered by the haptic device was investigated. Tests using three subjects showed that for the prototype, the best frequencies were 5 and 10 cycles per second.

[1]  Akira Inoue,et al.  A ROBUST REAL TIME METHOD FOR ESTIMATING HUMAN MULTIJOINT ARM VISCOELASTICITY , 2006 .

[2]  R. Howe,et al.  Human grasp choice and robotic grasp analysis , 1990 .

[3]  Yoshio Tanaka,et al.  Mobile Torque Display and Haptic Characteristics of Human Palm , 2001 .

[4]  Tomohiro Amemiya,et al.  Phantom-DRAWN: direction guidance using rapid and asymmetric acceleration weighted by nonlinearity of perception , 2005, ICAT '05.

[5]  Hiroo Iwata,et al.  Development of a non-grounded haptic interface using the gyro effect , 2003, 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings..

[6]  C. Swindells,et al.  TorqueBAR: an ungrounded haptic feedback device , 2003, ICMI '03.

[7]  Yukio Fukui,et al.  Development of a force and torque hybrid display "GyroCubeStick" , 2005, First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference.

[8]  Hideyuki Ando,et al.  Wearable Moment Display Device for Nonverbal Communications , 2004, IEICE Trans. Inf. Syst..

[9]  Michitaka Hirose,et al.  HapticGEAR: the development of a wearable force display system for immersive projection displays , 2001, Proceedings IEEE Virtual Reality 2001.

[10]  Michitaka Hirose,et al.  Virtual leading blocks for the deaf-blind: a real-time way-finder by verbal-nonverbal hybrid interface and high-density RFID tag space , 2004, IEEE Virtual Reality 2004.

[11]  Virpi Roto,et al.  Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI , 2005, CHI.

[12]  H. Gomi,et al.  Task-Dependent Viscoelasticity of Human Multijoint Arm and Its Spatial Characteristics for Interaction with Environments , 1998, The Journal of Neuroscience.

[13]  E. Bizzi,et al.  Neural, mechanical, and geometric factors subserving arm posture in humans , 1985, The Journal of neuroscience : the official journal of the Society for Neuroscience.

[14]  E. A. Roy,et al.  Memory for kinesthetically defined target location: Evidence for manual asymmetries , 2001, Brain and Cognition.

[15]  Virpi Roto,et al.  Need for non-visual feedback with long response times in mobile HCI , 2005, WWW '05.

[16]  Alex Pentland,et al.  Tactual displays for wearable computing , 1997, Digest of Papers. First International Symposium on Wearable Computers.

[17]  Hiroshi Ishii,et al.  Emerging frameworks for tangible user interfaces , 2000, IBM Syst. J..

[18]  Angela Chang,et al.  Audio-haptic feedback in mobile phones , 2005, CHI Extended Abstracts.

[19]  Thomas H. Massie,et al.  The PHANToM Haptic Interface: A Device for Probing Virtual Objects , 1994 .

[20]  Vincent Hayward,et al.  A role for haptics in mobile interaction: initial design using a handheld tactile display prototype , 2006, CHI.

[21]  Daniel P. Siewiorek,et al.  Design of a wearable tactile display , 2001, Proceedings Fifth International Symposium on Wearable Computers.

[22]  Jun Rekimoto,et al.  Ambient touch: designing tactile interfaces for handheld devices , 2002, UIST '02.

[23]  M. Sato,et al.  SPIDAR and virtual reality , 2002, Proceedings of the 5th Biannual World Automation Congress.