High dynamic range volume visualization

High resolution volumes require high precision compositing to preserve detailed structures. This is even more desirable for volumes with high dynamic range values. After the high precision intermediate image has been computed, simply rounding up pixel values to regular display scales loses the computed details. In this paper, we present a novel high dynamic range volume visualization method for rendering volume data with both high spatial and intensity resolutions. Our method performs high precision volume rendering followed by dynamic tone mapping to preserve details on regular display devices. By leveraging available high dynamic range image display algorithms, this dynamic tone mapping can be automatically adjusted to enhance selected features for the final display. We also present a novel transfer function design interface with nonlinear magnification of the density range and logarithmic scaling of the color/opacity range to facilitate high dynamic range volume visualization. By leveraging modern commodity graphics hardware and out-of-core acceleration, our system can produce an effective visualization of huge volume data.

[1]  Rui Wang,et al.  Interactive time-dependent tone mapping using programmable graphics hardware , 2003, Rendering Techniques.

[2]  E. Reinhard Photographic Tone Reproduction for Digital Images , 2002 .

[3]  Torsten Möller,et al.  Transfer Functions on a Logarithmic Scale for Volume Rendering , 2004, Graphics Interface.

[4]  Karol Myszkowski,et al.  Adaptive Logarithmic Mapping For Displaying High Contrast Scenes , 2003, Comput. Graph. Forum.

[5]  P. Woodward,et al.  Measures of intermittency in driven supersonic flows. , 2002, Physical review. E, Statistical, nonlinear, and soft matter physics.

[6]  Paul R. Woodward,et al.  Three-dimensional Simulations of Turbulent Compressible Convection , 2000 .

[7]  Tamara Munzner,et al.  H3: laying out large directed graphs in 3D hyperbolic space , 1997, Proceedings of VIZ '97: Visualization Conference, Information Visualization Symposium and Parallel Rendering Symposium.

[8]  Uwe Rauschenbach The rectangular fish eye view as an efficient method for the transmission and display of large images , 1999, Proceedings 1999 International Conference on Image Processing (Cat. 99CH36348).

[9]  Brian Cabral,et al.  Accelerated volume rendering and tomographic reconstruction using texture mapping hardware , 1994, VVS '94.

[10]  Rüdiger Westermann,et al.  Level-of-detail volume rendering via 3D textures , 2000, VVS.

[11]  Bernd Hamann,et al.  Multiresolution techniques for interactive texture-based volume visualization , 1999, Proceedings Visualization '99 (Cat. No.99CB37067).

[12]  Donald P. Greenberg,et al.  A multiscale model of adaptation and spatial vision for realistic image display , 1998, SIGGRAPH.

[13]  Paul R. Woodward,et al.  Turbulence in compressible flows , 1999 .

[14]  G. W. Furnas,et al.  Generalized fisheye views , 1986, CHI '86.

[15]  Werner Purgathofer,et al.  Tone Reproduction and Physically Based Spectral Rendering , 2002, Eurographics.

[16]  Paul R. Woodward,et al.  3-D Simulations of Turbulent Compressible Convection , 2000 .

[17]  P. Woodward Piecewise-parabolic methods for astrophysical fluid dynamics , 1986 .

[18]  Greg Turk,et al.  LCIS: a boundary hierarchy for detail-preserving contrast reduction , 1999, SIGGRAPH.

[19]  Christine D. Piatko,et al.  A visibility matching tone reproduction operator for high dynamic range scenes , 1997 .

[20]  George Furnas,et al.  The FISHEYE view: a new look at structured les , 1986, CHI 1986.

[21]  M. Bauer,et al.  Interactive volume on standard PC graphics hardware using multi-textures and multi-stage rasterization , 2000, Workshop on Graphics Hardware.

[22]  Greg Ward II.5 – REAL PIXELS , 1991 .

[23]  Wolfgang Heidrich,et al.  Volume rendering for high dynamic range displays , 2005, Fourth International Workshop on Volume Graphics, 2005..

[24]  Alvy Ray Smith,et al.  Color gamut transform pairs , 1978, SIGGRAPH.

[25]  P. Woodward,et al.  The numerical simulation of two-dimensional fluid flow with strong shocks , 1984 .

[26]  Hanspeter Pfister,et al.  The VolumePro real-time ray-casting system , 1999, SIGGRAPH.

[27]  Ramana Rao,et al.  A focus+context technique based on hyperbolic geometry for visualizing large hierarchies , 1995, CHI '95.

[28]  Dani Lischinski,et al.  Gradient Domain High Dynamic Range Compression , 2023 .

[29]  Joe Michael Kniss,et al.  Multidimensional Transfer Functions for Interactive Volume Rendering , 2002, IEEE Trans. Vis. Comput. Graph..

[30]  Wolfgang Heidrich,et al.  High dynamic range display systems , 2004, SIGGRAPH 2004.

[31]  Alexei A. Efros,et al.  Fast bilateral filtering for the display of high-dynamic-range images , 2002 .

[32]  Holly E. Rushmeier,et al.  Tone reproduction for realistic images , 1993, IEEE Computer Graphics and Applications.

[33]  Richard Szeliski,et al.  High dynamic range video , 2003, ACM Trans. Graph..