Hooked! - Evaluating Engagement as Continuation Desire in Interactive Narratives
暂无分享,去创建一个
[1] Bill Kapralos,et al. Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15 - 17, 2007 , 2007, Future Play.
[2] T. Long. Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul , 2009 .
[3] Darren Gergle,et al. Emotion rating from short blog texts , 2008, CHI.
[4] Regan L. Mandryk,et al. A continuous and objective evaluation of emotional experience with interactive play environments , 2006, CHI.
[5] Christoph Klimmt,et al. Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool , 2010, ICIDS.
[6] Randy J. Pagulayan,et al. User-centered design in games , 2012 .
[7] Paul A. Cairns,et al. A grounded investigation of game immersion , 2004, CHI EA '04.
[8] Jeanne H. Brockmyer,et al. The Development of the Game Engagement Questionnaire: A Measure of Engagement in Video Game Playing: Response to Reviews , 2009, Interacting with computers.
[9] Henrik Schoenau-Fog,et al. First Person Victim: Using Interactive Drama and Engagement to Create Awareness about the Consequences of War , 2010 .
[10] Marwan Ansari. Game Development Tools , 2011 .
[11] Andrew Hogue,et al. Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06 - 07, 2010 , 2010, Future Play.
[12] K. Poels,et al. "It is always a lot of fun!": exploring dimensions of digital game experience using focus group methodology , 2007, Future Play.
[13] Bruce Phillips,et al. Tracking real-time user experience (TRUE): a comprehensive instrumentation solution for complex systems , 2008, CHI.
[14] Lennart E. Nacke,et al. The neurobiology of play , 2010, Future Play.
[15] Henrik Schoenau-Fog,et al. First Person Victim: Developing a 3D Interactive Dramatic Experience , 2010, ICIDS.
[16] D. Kort,et al. The Game Experience Questionnaire , 2013 .
[17] Karolien Poels,et al. Measuring the experience of digital game enjoyment , 2008 .
[18] Henrik Schoenau-Fog,et al. The Player Engagement Process - An Exploration of Continuation Desire in Digital Games , 2011, DiGRA Conference.
[19] Andrew K. Przybylski,et al. A Motivational Model of Video Game Engagement , 2010 .
[20] M. Csíkszentmihályi. Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990. , 1990 .
[21] Katherine Isbister,et al. Game Usability - Advice from the Experts for Advancing the Player Experience , 2008 .
[22] Matthew Lombard,et al. At the Heart of It All: The Concept of Presence , 2006 .
[23] Nelson Zagalo,et al. Users and Evaluation of Interactive Storytelling , 2010, ICIDS.
[24] Bruce Phillips,et al. Chapter 15 – TRUE Instrumentation: Tracking Real-Time User Experience in Games , 2008 .
[25] M. Csíkszentmihályi. Finding Flow: The Psychology of Engagement with Everyday Life , 1997 .
[26] Randy J. Pagulayan,et al. A survey method for assessing perceptions of a game: The consumer playtest in game design , 2019, Game Stud..
[27] Peta Wyeth,et al. GameFlow: a model for evaluating player enjoyment in games , 2005, CIE.