'Master Character Set-up' for Effective Management of 3D Animation Pipe Line
暂无分享,去创建一个
The current 3D CG animation pipe line, which is the production system, does not have an effective solution that all animation departments are able to start their jobs independently against other animation departments. It is generally acknowledged that we could not do animating task before the modeling and set-up task. This kind of process has caused loss of labour. We could expect lasting problems which is stopping marking animating process before the previous process done again in case of requiring editing the jobs which are modeling and set-up. We could solve these "bottleneck" situation with "master character" defined as standard, so that animate and retake the job independently against other departments. These new process could accelerate the animation pipe line system.
[1] Stuart Ferguson. Practical algorithms for 3D computer graphics , 2001 .
[2] Brad Clark,et al. Inspired 3D Advanced Rigging and Deformations , 2005 .