Will computer games ever be a legitimate art form?
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Abstract In his paper, Ernest Adams, a veteran of the videogames industry, discusses the art of the videogame and the extent to which videogames themselves are — or can — art. His paper explores various working definitions of art and applies these to videogame, noting both points of similarity and divergence. He draws parallels with the film industry, but also highlights the limitations of such comparisons and the problems that the videogame industry has faced previously in imitating too-closely the structures and techniques of the film industry. His paper ends with practical advice to the games industry on measures that it should adopt to produce more distinctive and creative work.
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