Art in an algorithm: A taxonomy for describing video game visual styles
暂无分享,去创建一个
[1] Grant Tavinor. Video Games as Mass Art , 2011 .
[2] A. Viera,et al. Understanding interobserver agreement: the kappa statistic. , 2005, Family medicine.
[3] Hyerim Cho,et al. Pretty as a pixel: issues and challenges in developing a controlled vocabulary for video game visual styles , 2013, JCDL '13.
[4] Victoria Interrante,et al. User Studies: Why, How, and When? , 2003, IEEE Computer Graphics and Applications.
[5] Ian Parberry,et al. Real-time rendering of burning solid objects in video games , 2013, Proceedings of CGAMES'2013 USA.
[6] Jin Ha Lee,et al. Empirical evaluation of metadata for video games and interactive media , 2015, J. Assoc. Inf. Sci. Technol..
[7] David H. Laidlaw,et al. Thoughts on User Studies: Why, How and When , 1993 .
[8] A. Feinstein,et al. High agreement but low kappa: I. The problems of two paradoxes. , 1990, Journal of clinical epidemiology.
[9] Torill Mortensen,et al. Aesthetic Theory and the Video Game , 2014 .
[10] Jung-ran Park. Metadata Quality in Digital Repositories: A Survey of the Current State of the Art , 2009 .
[11] Stephen A. Keating,et al. The Style of Tetris is...Possibly Tetris?: Creative Professionals' Description of Video Game Visual Styles , 2017, HICSS.
[12] Dominic Arsenault,et al. The Game FAVR: A Framework for the Analysis of Visual Representation in Video Games , 2015 .
[13] Staffan Björk,et al. Patterns in Game Design (Game Development Series) , 2004 .
[14] A. Jefferson Offutt,et al. An Empirical Evaluation , 1994 .
[15] Aki Järvinen,et al. Gran Stylissimo: The Audiovisual Elements and Styles in Computer and Video Games , 2002, CGDC Conf..
[16] Michael Gleicher,et al. Non-invasive, interactive, stylized rendering , 2001, I3D '01.
[17] Dominic Arsenault,et al. Reverse-engineering graphical innovation: an introduction to graphical regimes , 2013 .
[18] Klara Nahrstedt,et al. A real-time remote rendering system for interactive mobile graphics , 2012, TOMCCAP.
[19] Patricia Harpring,et al. Introduction to Controlled Vocabularies: Terminology for Art, Architecture, and Other Cultural Works , 2010 .
[20] Magy Seif El-Nasr,et al. Visual attention in 3D video games , 2006, ACE '06.
[21] Mateu Sbert,et al. Fast, realistic lighting for video games , 2003, IEEE Computer Graphics and Applications.
[22] Hyerim Cho,et al. VIZMO Game Browser: Accessing Video Games by Visual Style and Mood , 2015, CHI.
[23] Dominic Arsenault,et al. From Euclidean Space to Albertian Gaze : Traditions of Visual Representation in Games Beyond the Surface , 2013, DiGRA Conference.