On erasure correction coding for streaming

We consider packet erasure correction coding for a streaming system where specific information needs to be decoded by specific deadlines, in order to ensure uninterrupted playback at the receiver. In our previous work [1], we gave a capacity-achieving code construction for the case of a fixed number of erasures. In this work, we consider a sliding window erasure pattern where the number of erasures within windows of size above some threshold is upper bounded by a fraction of the window size, modeling a constraint on burstiness of the channel. We lower bound the rates achievable by our previous code construction as a fraction of the capacity region, which approaches to one as the window size threshold and the initial playout delay increase simultaneously.

[1]  Emin Martinian,et al.  Delay-Optimal Burst Erasure Code Construction , 2007, 2007 IEEE International Symposium on Information Theory.

[2]  Carl-Erik W. Sundberg,et al.  Burst erasure correction codes with low decoding delay , 2004, IEEE Transactions on Information Theory.

[3]  Tracey Ho,et al.  Erasure correction for nested receivers , 2011, 2011 49th Annual Allerton Conference on Communication, Control, and Computing (Allerton).