User-defined gesture interaction for immersive VR shopping applications
暂无分享,去创建一个
Xiaolong Zhang | Huiyue Wu | Jiayi Liu | Yu Wang | Jiali Qiu | X. Zhang | Huiyue Wu | Jiayi Liu | Yu Wang | Jiali Qiu
[1] Ying-Chao Tung,et al. User-Defined Game Input for Smart Glasses in Public Space , 2015, CHI.
[2] Elena Mugellini,et al. Gesturing on the Steering Wheel: a User-elicited taxonomy , 2014, AutomotiveUI.
[3] Niels Henze,et al. User-centred process for the definition of free-hand gestures applied to controlling music playback , 2012, Multimedia Systems.
[4] Meredith Ringel Morris,et al. Understanding users' preferences for surface gestures , 2010, Graphics Interface.
[5] Michael Rohs,et al. User-defined gestures for connecting mobile phones, public displays, and tabletops , 2010, Mobile HCI.
[6] Frank E. Ritter,et al. Foundations for Designing User-Centered Systems: What System Designers Need to Know about People , 2014 .
[7] Teddy Seyed,et al. Eliciting usable gestures for multi-display environments , 2012, ITS.
[8] Ling Shao,et al. RGB-D datasets using microsoft kinect or similar sensors: a survey , 2017, Multimedia Tools and Applications.
[9] Sriram Subramanian,et al. Would you do that?: understanding social acceptance of gestural interfaces , 2010, Mobile HCI.
[10] Giuseppe Riva,et al. A NeuroVR based tool for cognitive assessment and rehabilitation of post-stroke patients: two case studies , 2009, Annual Review of Cybertherapy and Telemedicine.
[11] Martin Hitz,et al. Coherence evaluation of input vocabularies to enhance usability and user experience , 2017, EICS.
[12] Albrecht Schmidt,et al. Gestural interaction on the steering wheel: reducing the visual demand , 2011, CHI.
[13] Martin Hitz,et al. Exploring intuitiveness of metaphor-based gestures for UAV navigation , 2017, 2017 26th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN).
[14] Konrad Tollmar,et al. Navigating in virtual environments using a vision-based interface , 2004, NordiCHI '04.
[15] Mark Billinghurst,et al. User Defined Gestures for Augmented Virtual Mirrors: A Guessability Study , 2015, CHI Extended Abstracts.
[16] Evelyne Klinger,et al. Virtual Action Planning in Parkinson's Disease: AControl Study , 2006, Cyberpsychology Behav. Soc. Netw..
[17] Andy Cockburn,et al. User-defined gestures for augmented reality , 2013, INTERACT.
[18] David Lundberg,et al. Shopping Using Gesture-Driven Interaction , 2015 .
[19] Evelyne Klinger,et al. Using the virtual action planning-supermarket for evaluating executive functions in people with stroke. , 2014, Journal of stroke and cerebrovascular diseases : the official journal of National Stroke Association.
[20] Hanseok Ko,et al. Gesture recognition using depth-based hand tracking for contactless controller application , 2012, 2012 IEEE International Conference on Consumer Electronics (ICCE).
[21] Lu Yang,et al. Survey on 3D Hand Gesture Recognition , 2016, IEEE Transactions on Circuits and Systems for Video Technology.
[22] L.S. Cardoso,et al. Using Virtual Environments for Stroke Rehabilitation , 2006, 2006 International Workshop on Virtual Rehabilitation.
[23] Kris Luyten,et al. Multi-viewer gesture-based interaction for omni-directional video , 2014, CHI.
[24] Christina Boucher,et al. Exploring Non-touchscreen Gestures for Smartwatches , 2016, CHI.
[25] Joseph J. LaViola,et al. Exploring the usefulness of finger-based 3D gesture menu selection , 2014, CHI.
[26] Joseph J. LaViola,et al. Towards user-defined multi-touch gestures for 3D objects , 2013, ITS.
[27] Thomas B. Moeslund,et al. A Procedure for Developing Intuitive and Ergonomic Gesture Interfaces for HCI , 2003, Gesture Workshop.
[28] Anupam Agrawal,et al. Vision based hand gesture recognition for human computer interaction: a survey , 2012, Artificial Intelligence Review.
[29] Meredith Ringel Morris,et al. Web on the wall: insights from a multimodal interaction elicitation study , 2012, ITS.
[30] Bongshin Lee,et al. Reducing legacy bias in gesture elicitation studies , 2014, INTR.
[31] Joseph J. LaViola,et al. Exploring 3d gesture metaphors for interaction with unmanned aerial vehicles , 2013, IUI '13.
[32] Peng Song,et al. A handle bar metaphor for virtual object manipulation with mid-air interaction , 2012, CHI.
[33] Radu-Daniel Vatavu,et al. Formalizing Agreement Analysis for Elicitation Studies: New Measures, Significance Test, and Toolkit , 2015, CHI.
[34] Meredith Ringel Morris,et al. User-defined gestures for surface computing , 2009, CHI.
[35] Mohammad Obaid,et al. User-Defined Body Gestures for Navigational Control of a Humanoid Robot , 2012, ICSR.
[36] Evelyne Klinger,et al. Using virtual reality to evaluate executive functioning among persons with schizophrenia: A validity study , 2009, Schizophrenia Research.
[37] M. Levin,et al. Rehabilitation tools along the reality continuum : from mock-up to virtual interactive shopping to a living lab , 2012 .
[38] David Ott,et al. Web on the Wall Reloaded: Implementation, Replication and Refinement of User-Defined Interaction Sets , 2014, ITS '14.
[39] Ali Mazalek,et al. Exploring the design space of gestural interaction with active tokens through user-defined gestures , 2014, CHI.
[40] Stephan Lukosch,et al. On the Efficiency of a VR Hand Gesture-Based Interface for 3D Object Manipulations in Conceptual Design , 2017, Int. J. Hum. Comput. Interact..
[41] Tobias Höllerer,et al. Vision-based interfaces for mobility , 2004, The First Annual International Conference on Mobile and Ubiquitous Systems: Networking and Services, 2004. MOBIQUITOUS 2004..
[42] Jianmin Wang,et al. User-centered gesture development in TV viewing environment , 2014, Multimedia Tools and Applications.
[43] Per Ola Kristensson,et al. Memorability of pre-designed and user-defined gesture sets , 2013, CHI.
[44] Per Ola Kristensson,et al. Memorability of pre-designed and user-defined gesture sets , 2013, CHI.
[45] Yang Li,et al. User-defined motion gestures for mobile interaction , 2011, CHI.
[46] David K. Harrison,et al. Development and Heuristic Evaluation of Semi-immersive Hand-Gestural Virtual Reality Interface for Luxury Brands Online Stores , 2017, AVR.
[47] Shin'ichi Satoh,et al. Human gesture recognition system for TV viewing using time-of-flight camera , 2011, Multimedia Tools and Applications.
[48] Seong-Whan Lee,et al. Gesture Spotting and Recognition for Human–Robot Interaction , 2007, IEEE Transactions on Robotics.
[49] Jean Vanderdonckt,et al. Gestures for Smart Rings: Empirical Results, Insights, and Design Implications , 2018, Conference on Designing Interactive Systems.
[50] Eulalie Verhulst,et al. 3D Interaction Techniques for Virtual Shopping: Design and Preliminary Study , 2016, VISIGRAPP.
[51] Elisabeth André,et al. Studying user-defined iPad gestures for interaction in multi-display environment , 2012, IUI '12.
[52] Huiyue Wu,et al. The Gesture Disagreement Problem in Free-hand Gesture Interaction , 2018, Int. J. Hum. Comput. Interact..
[53] Donghun Lee,et al. Towards successful user interaction with systems: focusing on user-derived gestures for smart home systems. , 2014, Applied ergonomics.
[54] Ci Wang,et al. User-Defined Gestures for Gestural Interaction: Extending from Hands to Other Body Parts , 2018, Int. J. Hum. Comput. Interact..
[55] Abdulmotaleb El-Saddik,et al. An Elicitation Study on Gesture Preferences and Memorability Toward a Practical Hand-Gesture Vocabulary for Smart Televisions , 2015, IEEE Access.
[56] Frank E. Ritter,et al. Foundations for Designing User-Centered Systems , 2014, Springer London.
[57] Patrice L Tamar Weiss,et al. Training multitasking in a virtual supermarket: a novel intervention after stroke. , 2009, The American journal of occupational therapy : official publication of the American Occupational Therapy Association.
[58] Radu-Daniel Vatavu,et al. User-defined gestures for free-hand TV control , 2012, EuroITV.
[59] Eva Hornecker,et al. Modifying Gesture Elicitation: Do Kinaesthetic Priming and Increased Production Reduce Legacy Bias? , 2016, Tangible and Embedded Interaction.
[60] Anne Marie Piper,et al. A Wizard-of-Oz elicitation study examining child-defined gestures with a whole-body interface , 2013, IDC.
[61] Brad A. Myers,et al. Maximizing the guessability of symbolic input , 2005, CHI Extended Abstracts.
[62] Preben Hansen,et al. Effects of User’s Hand Orientation and Spatial Movements on Free Hand Interactions with Large Displays , 2018, Int. J. Hum. Comput. Interact..
[63] Andrei Sherstyuk,et al. Design and Development of a Pose-Based Command Language for Triage Training in Virtual Reality , 2007, 2007 IEEE Symposium on 3D User Interfaces.
[64] Wendy Yee. Potential Limitations of Multi-touch Gesture Vocabulary: Differentiation, Adoption, Fatigue , 2009, HCI.
[65] Per Ola Kristensson,et al. User-defined Interface Gestures: Dataset and Analysis , 2014, ITS '14.
[66] Sebastian Möller,et al. I'm home: Defining and evaluating a gesture set for smart-home control , 2011, Int. J. Hum. Comput. Stud..
[67] Yi Li,et al. Real-time oriented behavior-driven 3D freehand tracking for direct interaction , 2013, Pattern Recognit..
[68] Teddy Seyed,et al. User Elicitation on Single-hand Microgestures , 2016, CHI.
[69] Radu-Daniel Vatavu,et al. On free-hand TV control: experimental results on user-elicited gestures with Leap Motion , 2015, Personal and Ubiquitous Computing.