Video Games Revisited

When this chapter was published 25 years ago in Mind and Media: The Effects of Television, Video Games, and Computers, video games were a new phenomenon that many saw as potentially dangerous. Counter to the prevailing zeitgeist, I pointed out the complex cognitive skills required to play the games. In my own laboratory, my analysis provided the blueprint for an experimental research program over the next 10 years on the cognitive processes developed by action video games (Greenfield & Cocking, 1994). With the popularity of the book (it has been translated into nine different languages since then) and of games as a medium, I assumed that others would take up the threads of the research questions raised here and extend the study of the cognitive and social effects of video abStract

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