Interactive control for physically-based animation

We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discrete input actions afforded by a standard mouse and keyboard allow for the creation of a broad range of motions. We apply our techniques to interactively control planar dynamic simulations of a bounding cat, a gymnastic desk lamp, and a human character capable of walking, running, climbing, and various gymnastic behaviors. The interactive control techniques allows a performer's intuition and knowledge about motion planning to be readily exploited. Video games are the current target application of this work.

[1]  Ronald M. Baecker,et al.  INTERACTIVE COMPUTER-MEDIATED ANIMATION , 1969 .

[2]  Michael Girard Interactive Design of 3D Computer-Animated Legged Animal Motion , 1987, IEEE Computer Graphics and Applications.

[3]  Michael Girard,et al.  Interactive Design of 3D Computer-Animated Legged Animal Motion , 1987, IEEE Computer Graphics and Applications.

[4]  Thomas W. Calvert,et al.  Goal-directed, dynamic animation of human walking , 1989, SIGGRAPH.

[5]  J. Wilhelms,et al.  Techniques for interactive manipulation of articulated bodies using dynamic analysis , 1989 .

[6]  Michiel van de Panne,et al.  Virtual Wind-up Toys for Animation , 1993 .

[7]  Michiel van de Panne,et al.  Sensor-actuator networks , 1993, SIGGRAPH.

[8]  Joe Marks,et al.  Spacetime constraints revisited , 1993, SIGGRAPH.

[9]  Armin Bruderlin,et al.  Interactive animation of personalized human locomotion , 1993 .

[10]  Karl Sims,et al.  Evolving virtual creatures , 1994, SIGGRAPH.

[11]  David C. Brogan,et al.  Animating human athletics , 1995, SIGGRAPH.

[12]  James J. Troy Dynamic balance and walking control of biped mechanisms , 1995 .

[13]  Alex S. Fukunaga,et al.  Further experience with controller-based automatic motion synthesis for articulated figures , 1995, TOGS.

[14]  Demetri Terzopoulos,et al.  Automated learning of muscle-actuated locomotion through control abstraction , 1995, SIGGRAPH.

[15]  Ken-ichi Anjyo,et al.  Fourier principles for emotion-based human figure animation , 1995, SIGGRAPH.

[16]  Kenji Amaya,et al.  Emotion from Motion , 1996, Graphics Interface.

[17]  Norman I. Badler,et al.  Animating human locomotion with inverse dynamics , 1996, IEEE Computer Graphics and Applications.

[18]  Norman I. Badler,et al.  User-controlled physics-based animation for articulated figures , 1996, Proceedings Computer Animation '96.

[19]  James J. Troy REAL-TIME DYNAMIC BALANCING AND WALKING CONTROL OF A 7-LINK PLANAR BIPED , 1998 .

[20]  David J. Sturman,et al.  Computer Puppetry , 1998, IEEE Computer Graphics and Applications.

[21]  Geoffrey E. Hinton,et al.  NeuroAnimator: fast neural network emulation and control of physics-based models , 1998, SIGGRAPH.

[22]  Alberto Menache,et al.  Understanding Motion Capture for Computer Animation and Video Games , 1999 .

[23]  Bruce Randall Donald,et al.  Using haptic vector fields for animation motion control , 2000, Proceedings 2000 ICRA. Millennium Conference. IEEE International Conference on Robotics and Automation. Symposia Proceedings (Cat. No.00CH37065).