Preparing for Future Learning with a Tangible User Interface: The Case of Neuroscience
暂无分享,去创建一个
Bertrand Schneider | Roy D. Pea | Paulo Blikstein | Jenelle Wallace | R. Pea | Paulo Blikstein | Jenelle L Wallace | Bertrand Schneider
[1] Casey Reas,et al. Processing: a programming handbook for visual designers and artists , 2007 .
[2] David S. Goodsell,et al. Augmented reality with tangible auto-fabricated models for molecular biology applications , 2004, IEEE Visualization 2004.
[3] Bertrand Schneider,et al. Phylo-Genie: engaging students in collaborative 'tree-thinking' through tabletop techniques , 2012, CHI.
[4] L. Standing. Learning 10000 pictures , 1973 .
[5] Yvonne Rogers,et al. Using 'tangibles' to promote novel forms of playful learning , 2003, Interact. Comput..
[6] Paulo Blikstein,et al. An Atom is Known by the Company it Keeps: A Constructionist Learning Environment for Materials Science Using Agent-Based Modeling , 2009, Int. J. Comput. Math. Learn..
[7] Bertrand Schneider,et al. Benefits of a Tangible Interface for Collaborative Learning and Interaction , 2011, IEEE Transactions on Learning Technologies.
[8] L. Carruth,et al. Brains Rule!: a model program for developing professional stewardship among neuroscientists. , 2006, CBE life sciences education.
[9] Daniel L. Schwartz,et al. Rethinking transfer: A simple proposal with multiple implica-tions , 1999 .
[10] Daniel L. Schwartz,et al. Inventing to Prepare for Future Learning: The Hidden Efficiency of Encouraging Original Student Production in Statistics Instruction , 2004 .
[11] Ross Bencina,et al. reacTIVision: a computer-vision framework for table-based tangible interaction , 2007, TEI.
[12] Paulo Blikstein,et al. GoGo Board: Augmenting Programmable Bricks for Economically Challenged Audiences , 2004, ICLS.
[13] D. Brann,et al. Curriculum development and technology incorporation in teaching neuroscience to graduate students in a medical school environment. , 2006, Advances in physiology education.
[14] Y Wang,et al. Bringing Clay and Sand into Digital Design — Continuous Tangible user Interfaces , 2004 .
[15] Daniel L. Schwartz,et al. Practicing versus inventing with contrasting cases: The effects of telling first on learning and transfer. , 2011 .
[16] E. Gibson,et al. Principles of Perceptual Learning and Development , 1973 .
[17] Leah Buechley,et al. The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education , 2008, CHI.
[18] Hiroshi Ishii,et al. Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.
[19] Paolo Bonato,et al. Upper extremity rehabilitation of children with cerebral palsy using accelerometer feedback on a multitouch display , 2010, 2010 Annual International Conference of the IEEE Engineering in Medicine and Biology.
[20] Orit Shaer,et al. Enhancing genomic learning through tabletop interaction , 2011, CHI.
[21] A. M. White. The Process of Education , 1994 .
[22] Sara Price,et al. What have you done! the role of 'interference' in tangible environments for supporting collaborative learning , 2009, CSCL.
[23] Leslie Miller,et al. An online, interactive approach to teaching neuroscience to adolescents. , 2006, CBE life sciences education.
[24] Laurie D. Edwards,et al. Microworlds as Representations , 1995 .
[25] S. Ainsworth. DeFT: A Conceptual Framework for Considering Learning with Multiple Representations. , 2006 .
[26] Michael S. Horn,et al. Modeling on the table: agent-based modeling in elementary school with NetTango , 2011, IDC.
[27] Patrick Jermann,et al. A tabletop learning environment for logistics assistants: activating teachers , 2008 .
[28] Paulo Blikstein,et al. Mechanix: an interactive display for exploring engineering design through a tangible interface , 2010, TEI.
[29] John H. Byrne,et al. Teaching Basic Principles of Neuroscience with Computer Simulations , 2006, Journal of undergraduate neuroscience education : JUNE : a publication of FUN, Faculty for Undergraduate Neuroscience.
[30] Hiroshi Ishii,et al. Mechanical constraints as computational constraints in tabletop tangible interfaces , 2007, CHI.
[31] J. Roschelle,et al. Misconceptions Reconceived: A Constructivist Analysis of Knowledge in Transition , 1994 .
[32] Yvonne Rogers,et al. Around the table: are multiple-touch surfaces better than single-touch for children's collaborative interactions? , 2009, CSCL.
[33] E. Gibson. Principles of Perceptual Learning and Development , 1969 .
[34] J. Piaget. The Language and Thought of the Child , 1927 .
[35] Kristopher J Preacher,et al. Asymptotic and resampling strategies for assessing and comparing indirect effects in multiple mediator models , 2008, Behavior research methods.
[36] Marcia K. Johnson,et al. Source monitoring. , 1993, Psychological bulletin.
[37] Yvonne Rogers,et al. Children designing together on a multi-touch tabletop: an analysis of spatial orientation and user interactions , 2009, IDC.
[38] Yvonne Rogers,et al. Collaborating around vertical and horizontal large interactive displays: which way is best? , 2004, Interact. Comput..
[39] Paul Marshall,et al. Do tangible interfaces enhance learning? , 2007, TEI.
[40] Ricki Goldman,et al. Conducting Video Research in the Learning Sciences: Guidance on Selection, Analysis, Technology, and Ethics , 2010 .
[41] J. Bransford,et al. Constraints on effective elaboration: Effects of precision and subject generation , 1979 .
[42] U. Wilensky,et al. Thinking Like a Wolf, a Sheep, or a Firefly: Learning Biology Through Constructing and Testing Computational Theories—An Embodied Modeling Approach , 2006 .
[43] E. Keen-Rhinehart,et al. Interactive Methods for Teaching Action Potentials, an Example of Teaching Innovation from Neuroscience Postdoctoral Fellows in the Fellowships in Research and Science Teaching (FIRST) Program , 2009, Journal of undergraduate neuroscience education : JUNE : a publication of FUN, Faculty for Undergraduate Neuroscience.
[44] F. Schon,et al. Is clinical neurology really so difficult? , 2002, Journal of neurology, neurosurgery, and psychiatry.