Virtual Training System for Crawling Skill in Infants Using Mapping 2D: Preliminary Test

This paper describes the development of an interactive virtual tool, in order to encourage the ability to crawl in infants. The virtual environment in the system is implemented with the graphics engine Unity3D. The application is tested in the MagixBox platform with a high brightness projector. The environment has colorful and novel designs which are projected on a suitable floor space. User can interact with the projection due to the mapping that makes the infrared sensor and HD 2D camera in MagixBox. The sensor will continually scanning the objects that are close to the projection. The system helps in the process of activities record and saving important data for the assessment by the specialist.

[1]  Jorge Pomares,et al.  Design and application of an immersive virtual reality system to enhance emotional skills for children with autism spectrum disorders , 2016, Comput. Educ..

[2]  Patrice L Tamar Weiss,et al.  Role of Virtual Reality for Cerebral Palsy Management , 2014, Journal of child neurology.

[3]  Rasmus R. Paulsen,et al.  Body Part Tracking of Infants , 2014, 2014 22nd International Conference on Pattern Recognition.

[4]  Matt C. Howard A meta-analysis and systematic literature review of virtual reality rehabilitation programs , 2017, Comput. Hum. Behav..

[5]  Nong Xiao,et al.  Antagonist muscle co-activation of limbs in human infant crawling: A pilot study , 2015, 2015 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC).

[6]  Bennett I. Bertenthal,et al.  Developmental Changes in Interlimb Coordination: Transition to Hands-and-Knees Crawling , 1994 .

[7]  A. Ijspeert,et al.  Kinematic and Gait Similarities between Crawling Human Infants and Other Quadruped Mammals , 2015, Front. Neurol..

[8]  Fay B. Horak,et al.  Daily Quantity of Infant Leg Movement: Wearable Sensor Algorithm and Relationship to Walking Onset , 2015, Sensors.

[9]  Abolfazl Shakibaee,et al.  Effects of Neurodevelopmental Therapy on Gross Motor Function in Children with Cerebral Palsy , 2015, Iranian journal of child neurology.

[10]  Kay M. Stanney,et al.  Handbook of Virtual Environments - Design, Implementation, and Applications, Second Edition , 2014, Handbook of Virtual Environments, 2nd ed..

[11]  Periklis Mitkas,et al.  Hive Collective Intelligence for Cloud Robotics , 2015 .

[12]  Jaynie F. Yang,et al.  Interlimb coordination in human crawling reveals similarities in development and neural control with quadrupeds. , 2009, Journal of neurophysiology.

[13]  Jin-woo Park,et al.  Randomized clinical trial of immersive virtual reality tour of the operating theatre in children before anaesthesia , 2017, The British journal of surgery.

[14]  Maricela la Hernández García,et al.  Dynamic model for the assessment of crawl , 2016 .

[15]  Pedro Gamito,et al.  Cognitive training on stroke patients via virtual reality-based serious games , 2017, Disability and rehabilitation.

[16]  Marc M. Sebrechts,et al.  HANDBOOK OF VIRTUAL ENVIRONMENTS , 2014 .

[17]  Masayoshi Kubo,et al.  Spontaneous kicking in full-term and preterm infants with and without white matter disorder. , 2010, Developmental psychobiology.

[18]  Sunil K. Agrawal,et al.  Design of a Novel Mobility Interface for Infants on a Mobile Robot by Kicking , 2010 .

[19]  Yijung Chung,et al.  Treadmill Training with Virtual Reality Improves Gait, Balance, and Muscle Strength in Children with Cerebral Palsy. , 2016, The Tohoku journal of experimental medicine.

[20]  P. Emmelkamp,et al.  Can virtual reality exposure therapy gains be generalized to real-life? A meta-analysis of studies applying behavioral assessments. , 2015, Behaviour research and therapy.

[21]  David P. Miller,et al.  Novel Assistive Device for Teaching Crawling Skills to Infants , 2015, FSR.