ModulAR: Eye-Controlled Vision Augmentations for Head Mounted Displays

In the last few years, the advancement of head mounted display technology and optics has opened up many new possibilities for the field of Augmented Reality. However, many commercial and prototype systems often have a single display modality, fixed field of view, or inflexible form factor. In this paper, we introduce Modular Augmented Reality (ModulAR), a hardware and software framework designed to improve flexibility and hands-free control of video see-through augmented reality displays and augmentative functionality. To accomplish this goal, we introduce the use of integrated eye tracking for on-demand control of vision augmentations such as optical zoom or field of view expansion. Physical modification of the device's configuration can be accomplished on the fly using interchangeable camera-lens modules that provide different types of vision enhancements. We implement and test functionality for several primary configurations using telescopic and fisheye camera-lens systems, though many other customizations are possible. We also implement a number of eye-based interactions in order to engage and control the vision augmentations in real time, and explore different methods for merging streams of augmented vision into the user's normal field of view. In a series of experiments, we conduct an in depth analysis of visual acuity and head and eye movement during search and recognition tasks. Results show that methods with larger field of view that utilize binary on/off and gradual zoom mechanisms outperform snapshot and sub-windowed methods and that type of eye engagement has little effect on performance.

[1]  Jong-Soo Choi,et al.  Design and implementation of a wearable AR annotation system using gaze interaction , 2010, 2010 Digest of Technical Papers International Conference on Consumer Electronics (ICCE).

[2]  Feng Liu,et al.  Towards long-term large-scale visual health monitoring using Cyber Glasses , 2013, 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops.

[3]  Luís Carriço,et al.  Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services , 2010, MobileHCI 2010.

[4]  Matthew T. Mason,et al.  Rapid Prototyping of Small Robots , 2002 .

[5]  Maud Marchal,et al.  FlyVIZ: a novel display device to provide humans with 360° vision by coupling catadioptric camera with hmd , 2012, VRST '12.

[6]  Jong-Soo Choi,et al.  Wearable augmented reality system using gaze interaction , 2008, 2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality.

[7]  Supun Samarasekera,et al.  Augmented Reality Binoculars , 2013, IEEE Transactions on Visualization and Computer Graphics.

[8]  Andy Cockburn,et al.  Through the looking glass: the use of lenses as an interface tool for Augmented Reality interfaces , 2004, GRAPHITE '04.

[9]  Dieter Schmalstieg,et al.  Zooming interfaces for augmented reality browsers , 2010, Mobile HCI.

[10]  Ivan Poupyrev,et al.  The MagicBook - Moving Seamlessly between Reality and Virtuality , 2001, IEEE Computer Graphics and Applications.

[11]  Keiichi Abe,et al.  Topological structural analysis of digitized binary images by border following , 1985, Comput. Vis. Graph. Image Process..

[12]  Nassir Navab,et al.  Optical see-through HMD calibration: a stereo method validated with a video see-through system , 2000, Proceedings IEEE and ACM International Symposium on Augmented Reality (ISAR 2000).

[13]  Andrew T. Duchowski,et al.  Efficient eye pointing with a fisheye lens , 2005, Graphics Interface.

[14]  Naokazu Yokoya,et al.  SeamlessDesign for 3D Object Creation , 2000, IEEE Multim..

[15]  Wolfgang Birkfellner,et al.  A head-mounted operating binocular for augmented reality visualization in medicine - design and initial evaluation , 2002, IEEE Transactions on Medical Imaging.

[16]  Fumio Kishino,et al.  Augmented reality: a class of displays on the reality-virtuality continuum , 1995, Other Conferences.

[17]  Simon J. Julier,et al.  Presence and discernability in conventional and non-photorealistic immersive augmented reality , 2014, 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).

[18]  Sang Chul Ahn,et al.  VARU Framework: Enabling Rapid Prototyping of VR, AR and Ubiquitous Applications , 2008, 2008 IEEE Virtual Reality Conference.

[19]  Dieter Schmalstieg,et al.  Interactive context-driven visualization tools for augmented reality , 2006, 2006 IEEE/ACM International Symposium on Mixed and Augmented Reality.

[20]  Daniel Sonntag,et al.  Attention Engagement and Cognitive State Analysis for Augmented Reality Text Display Functions , 2015, IUI.

[21]  Anabel Martín-González,et al.  Sight-based Magnification System for Surgical Applications , 2010, Bildverarbeitung für die Medizin.

[22]  Gary R. Bradski,et al.  Learning OpenCV 3: Computer Vision in C++ with the OpenCV Library , 2016 .

[23]  Christian Sandor,et al.  Improving Spatial Perception for Augmented Reality X-Ray Vision , 2009, 2009 IEEE Virtual Reality Conference.

[24]  Marcus A. Magnor,et al.  An Augmented Reality System for Astronomical Observations , 2006, IEEE Virtual Reality Conference (VR 2006).

[25]  Kiyoshi Kiyokawa,et al.  Fisheye vision: peripheral spatial compression for improved field of view in head mounted displays , 2014, SUI.

[26]  R. Harper,et al.  Head mounted video magnification devices for low vision rehabilitation: a comparison with existing technology , 1999, The British journal of ophthalmology.

[27]  Suranga Nanayakkara,et al.  SpiderVision: extending the human field of view for augmented awareness , 2014, AH.

[28]  Kiyoshi Kiyokawa,et al.  Investigation of Dynamic View Expansion for Head-Mounted Displays with Head Tracking in Virtual Environments , 2014, ICAT-EGVE.

[29]  Michael Beigl,et al.  pARnorama: 360 degree interactive video for augmented reality prototyping , 2013, UbiComp.

[30]  Mark H. Draper,et al.  Effects of Image Scale and System Time Delay on Simulator Sickness within Head-Coupled Virtual Environments , 2001, Hum. Factors.

[31]  Jun Rekimoto A Magnifying Glass Approach to Augmented Reality Systems , 1997, Presence Teleoperators Virtual Environ..

[32]  Marina L. Gavrilova,et al.  Predator-prey vision metaphor for multi-tasking virtual environments , 2012, 2012 IEEE Symposium on 3D User Interfaces (3DUI).

[33]  Holger Regenbrecht,et al.  Techniques for view transition in multi-camera outdoor environments , 2010, Graphics Interface.

[34]  Gary R. Bradski,et al.  Learning OpenCV - computer vision with the OpenCV library: software that sees , 2008 .

[35]  Michael S. Bernstein,et al.  Reflective physical prototyping through integrated design, test, and analysis , 2006, UIST.