1 Innovations in Virtual Humans
暂无分享,去创建一个
[1] Richard E. Parent,et al. Layered construction for deformable animated characters , 1989, SIGGRAPH.
[2] Daniel Thalmann,et al. A motivational model of action selection for virtual humans , 2005, International 2005 Computer Graphics.
[3] Roy Featherstone,et al. Robot Dynamics Algorithms , 1987 .
[4] Mantyla,et al. GWB: A Solid Modeler with Euler Operators , 1982, IEEE Computer Graphics and Applications.
[5] Michael F. Cohen,et al. Verbs and Adverbs: Multidimensional Motion Interpolation , 1998, IEEE Computer Graphics and Applications.
[6] Frederick I. Parke,et al. Computer generated animation of faces , 1972, ACM Annual Conference.
[7] Mark R. Cutkosky,et al. On grasp choice, grasp models, and the design of hands for manufacturing tasks , 1989, IEEE Trans. Robotics Autom..
[8] Daniel Thalmann,et al. Integration of motion control techniques for virtual human and avatar real-time animation , 1997, VRST '97.
[9] Nadia Magnenat-Thalmann,et al. An example-based approach to human body manipulation , 2004, Graph. Model..
[10] John Lasseter,et al. Principles of traditional animation applied to 3D computer animation , 1987, SIGGRAPH.
[11] David C. Brogan,et al. Robot Herds: Group Behaviors for Systems with Significant Dynamics , 1994 .
[12] Jarek Rossignac,et al. Blowing Bubbles for Multi-Scale Analysis and Decomposition of Triangle Meshes , 2003, Algorithmica.
[13] C. S. G. Lee,et al. Robotics: Control, Sensing, Vision, and Intelligence , 1987 .
[14] Norman I. Badler,et al. Motion Abstraction and Mapping with Spatial Constraints , 1998, CAPTECH.
[15] Lucas Kovar,et al. Flexible automatic motion blending with registration curves , 2003, SCA '03.
[16] Jane Wilhelms. MODELING ANIMALS WITH BONES, MUSCLES, AND SKIN , 1995 .
[17] Daniel Thalmann,et al. Human skin deformation from cross-sections , 1994 .
[18] Chapman,et al. Aspects of the Kinematic Simulation of Human Movement , 1982, IEEE Computer Graphics and Applications.
[19] Zoran Popovic,et al. Motion warping , 1995, SIGGRAPH.
[20] David Zeltzer,et al. Dynamic Simulation of a Complex Human Figure Model with Low Level Behavior Control , 1996, Presence: Teleoperators & Virtual Environments.
[21] Nadia Magnenat-Thalmann,et al. Generating Animatable 3D Virtual Humans from Photographs , 2000, Comput. Graph. Forum.
[22] Jean-Claude Latombe,et al. Robot motion planning , 1970, The Kluwer international series in engineering and computer science.
[23] Daniel Thalmann,et al. Interactive Shape Design Using Metaballs and Splines , 1995 .
[24] Daniel Thalmann,et al. Crowd simulation for interactive virtual environments and VRtraining systems , 2001 .
[25] Richard H. Bartels,et al. Interpolating splines with local tension, continuity, and bias control , 1984, SIGGRAPH.
[26] Kenneth D. Willmert,et al. Three-dimensional human display model , 1975, SIGGRAPH '75.
[27] Thomas W. Calvert,et al. Knowledge-Driven, Interactive Animation of Human Running , 1996, Graphics Interface.
[28] S. LaValle. Rapidly-exploring random trees : a new tool for path planning , 1998 .
[29] J. Luck. Kinesiology of the Human Body under Normal and Pathological Conditions. Arthur Steindler, M.D., (Hon.) F.R.C.S. Eng., F.A.C.S., F.I.C.S. Springfield, Illinois, Charles C. Thomas, 1955. $19.75 , 1955 .
[30] Wayne E. Carlson,et al. Anatomy-based modeling of the human musculature , 1997, SIGGRAPH.
[31] J. Denavit,et al. A kinematic notation for lower pair mechanisms based on matrices , 1955 .
[32] Daniel Thalmann,et al. A vision-based approach to behavioural animation , 1990, Comput. Animat. Virtual Worlds.
[33] Daniel Thalmann,et al. Planning Collision‐Free Reaching Motions for Interactive Object Manipulation and Grasping , 2003, Comput. Graph. Forum.
[34] Toby Tyrell,et al. The use of hierarchies for action selection , 1993 .
[35] Zoran Popovic,et al. Articulated body deformation from range scan data , 2002, SIGGRAPH.
[36] Jean-Arcady Meyer,et al. Learning reactive and planning rules in a motivationally autonomous animat , 1996, IEEE Trans. Syst. Man Cybern. Part B.
[37] Michiel van de Panne,et al. From Footprints to Animation , 1997, Comput. Graph. Forum.
[38] Daniel Thalmann,et al. Extended grasping behavior for autonomous human agents , 1997, AGENTS '97.
[39] Eric Bouvier,et al. From crowd simulation to airbag deployment: particle systems, a new paradigm of simulation , 1997, J. Electronic Imaging.
[40] Sung Yong Shin,et al. Planning biped locomotion using motion capture data and probabilistic roadmaps , 2003, TOGS.
[41] Franck Multon,et al. Computer Animation of Human Walking: a Survey , 1999 .
[42] Fetter,et al. A Progression of Human Figures Simulated by Computer Graphics , 1982, IEEE Computer Graphics and Applications.
[43] Jane Wilhelms,et al. Anatomically based modeling , 1997, SIGGRAPH.
[44] Steven M. LaValle,et al. RRT-connect: An efficient approach to single-query path planning , 2000, Proceedings 2000 ICRA. Millennium Conference. IEEE International Conference on Robotics and Automation. Symposia Proceedings (Cat. No.00CH37065).
[45] Dimitris N. Metaxas,et al. Automating gait generation , 2001, SIGGRAPH.
[46] Daniel Thalmann,et al. Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting , 2000, Comput. Graph. Forum.
[47] Lance Williams,et al. Motion signal processing , 1995, SIGGRAPH.
[48] Daniel Thalmann,et al. Real-Time Scalable Motion Planning for Crowds , 2007, 2007 International Conference on Cyberworlds (CW'07).
[49] Daniel Thalmann,et al. Joint-dependent local deformations for hand animation and object grasping , 1989 .
[50] Marianne Dooley,et al. Anthropometric Modeling Programs-A Survey , 1982, IEEE Computer Graphics and Applications.
[51] I. Jolliffe. Principal Component Analysis , 2002 .
[52] Sung Yong Shin,et al. On-line locomotion generation based on motion blending , 2002, SCA '02.
[53] James K. Hahn,et al. Animation of human walking in virtual environments , 1999, Proceedings Computer Animation 1999.
[54] Norman I. Badler,et al. Digital Representations of Human Movement , 1979, CSUR.
[55] Zoran Popovic,et al. Physically based motion transformation , 1999, SIGGRAPH.
[56] Daniel Thalmann,et al. Hierarchical Model for Real Time Simulation of Virtual Human Crowds , 2001, IEEE Trans. Vis. Comput. Graph..
[57] Eadweard Muybridge,et al. The Human Figure in Motion , 1955 .
[58] Ioannis A. Kakadiaris,et al. Building Anthropometry-Based Virtual Human Models , 1994 .
[59] Daniel Thalmann,et al. Complex models for animating synthetic actors , 1991, IEEE Computer Graphics and Applications.
[60] Daniel Thalmann,et al. A global human walking model with real-time kinematic personification , 1990, The Visual Computer.
[61] Nadia Magnenat-Thalmann,et al. Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation , 2000, DEFORM/AVATARS.
[62] Michael Gleicher,et al. Retargetting motion to new characters , 1998, SIGGRAPH.
[63] Maja J. Mataric,et al. Motion planning using dynamic roadmaps , 2004, IEEE International Conference on Robotics and Automation, 2004. Proceedings. ICRA '04. 2004.
[64] Norman I. Badler,et al. Simulating humans: computer graphics animation and control , 1993 .
[65] Daniel Thalmann,et al. Anyone for Tennis? , 1999, Presence: Teleoperators & Virtual Environments.
[66] Parke,et al. Parameterized Models for Facial Animation , 1982, IEEE Computer Graphics and Applications.
[67] John Hart,et al. ACM Transactions on Graphics: Editorial , 2003, SIGGRAPH 2003.
[68] Daniel Thalmann,et al. Navigation for digital actors based on synthetic vision, memory, and learning , 1995, Comput. Graph..
[69] J. Rossignac,et al. Plumber: a method for a multi-scale decomposition of 3D shapes into tubular primitives and bodies , 2004, SM '04.
[70] Daniel Thalmann,et al. Planning with Smart Objects , 2005, WSCG.
[71] Daniel Thalmann,et al. A Hand Control and Automatic Grasping System for Synthetic Actors , 1994, Comput. Graph. Forum.
[72] Yiannis E. Papelis,et al. HCSM: a framework for behavior and scenario control in virtual environments , 1995, TOMC.
[73] Lydia E. Kavraki,et al. Probabilistic roadmaps for path planning in high-dimensional configuration spaces , 1996, IEEE Trans. Robotics Autom..
[74] Ken-ichi Anjyo,et al. Fourier principles for emotion-based human figure animation , 1995, SIGGRAPH.
[75] Daniel Thalmann,et al. Versatile Tuning of Humanoid Agent Activity , 2000, Comput. Graph. Forum.
[76] Katsu Yamane,et al. Synthesizing animations of human manipulation tasks , 2004, SIGGRAPH 2004.
[77] Thierry Siméon,et al. Visibility-based probabilistic roadmaps for motion planning , 2000, Adv. Robotics.
[78] Marc Alexa,et al. Representing Animations by Principal Components , 2000, Comput. Graph. Forum.
[79] Adrien Treuille,et al. Continuum crowds , 2006, SIGGRAPH 2006.
[80] Norman I. Badler,et al. JACK: a toolkit for manipulating articulated figures , 1988, UIST '88.
[81] Ronan Boulic,et al. Versatile walk engine , 2004, J. Game Dev..
[82] Norman I. Badler,et al. Task-Level Object Grasping for Simulated Agents , 1996, Presence: Teleoperators & Virtual Environments.
[83] Norman I. Badler,et al. Decision networks for integrating the behaviors of virtual agents and avatars , 1996, Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium.
[84] Soraia Raupp Musse,et al. A Behavioral Model for Real Time Simulation of Virtual Human Crowds , 2001 .
[85] Daniel Thalmann,et al. Construction of animation models out of captured data , 2002, Proceedings. IEEE International Conference on Multimedia and Expo.
[86] Daniel Thalmann,et al. Solve customers' problems: interactive evolution for tinkering with computer animation , 2000, SAC '00.
[87] Marc Alexa,et al. Linear combination of transformations , 2002, ACM Trans. Graph..
[88] Jessica K. Hodgins,et al. Simulating leaping, tumbling, landing and balancing humans , 2000, Proceedings 2000 ICRA. Millennium Conference. IEEE International Conference on Robotics and Automation. Symposia Proceedings (Cat. No.00CH37065).
[89] Daniel Thalmann,et al. Published online in Wiley InterScience (www.interscience.wiley.com). DOI: 10.1002/cav.147 , 2022 .
[90] Eric Bouvier,et al. Crowd simulation in immersive space management , 1996 .