Modeling Dynamic Interaction in Virtual Environments and the Evaluation of Dynamic Virtual Fixtures
暂无分享,去创建一个
Paul Richard | Mickaël Naud | François-Xavier Inglese | Emmanuelle Richard | P. Richard | E. Richard | Mickael Naud | F. Inglese
[1] Simon K. Rushton,et al. Weighted combination of size and disparity: a computational model for timing a ball catch , 1999, Nature Neuroscience.
[2] Paul Richard,et al. Effect of Frame Rate and Force Feedback on Virtual Object Manipulation , 1996, Presence: Teleoperators & Virtual Environments.
[3] Will Spijkers,et al. Depth Perception in Virtual Reality: Distance Estimations in Peri- and Extrapersonal Space , 2008, Cyberpsychology Behav. Soc. Netw..
[4] Kristopher J. Blom,et al. On the Creation of Dynamic, Interactive Virtual Environments , 2008 .
[5] Daniel Thalmann,et al. Anyone for Tennis? , 1999, Presence: Teleoperators & Virtual Environments.
[6] Thomas B. Sheridan,et al. One handed tracking in six degrees of freedom , 1989, Conference Proceedings., IEEE International Conference on Systems, Man and Cybernetics.
[7] Paul Richard,et al. Human-Scale Virtual Environment for Product Design: Effect of Sensory Substitution , 2006, Int. J. Virtual Real..
[8] Guillaume Rao,et al. Judging where a ball will go: the case of curved free kicks in football , 2006, Naturwissenschaften.
[9] Bruno Arnaldi,et al. Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents? , 2004, VRCAI '04.
[10] Norihiro Abe,et al. A Virtual Billiard Game with Visual, Auditory and Haptic Sensation , 2006, Edutainment.
[11] C. Michaels,et al. The information for catching fly balls: judging and intercepting virtual balls in a CAVE. , 2003, Journal of experimental psychology. Human perception and performance.
[12] Bruno Arnaldi,et al. Real Handball Goalkeeper vs. Virtual Handball Thrower , 2003, Presence: Teleoperators & Virtual Environments.
[13] Shumin Zhai,et al. Human performance evaluation of manipulation schemes in virtual environments , 1993, Proceedings of IEEE Virtual Reality Annual International Symposium.
[14] Steven K. Feiner,et al. Computer graphics: principles and practice (2nd ed.) , 1990 .
[15] Anne-Marie Brouwer,et al. Hitting moving targets: effects of target speed and dimensions on movement time , 2005, Experimental Brain Research.
[16] Franck Multon,et al. Using Virtual Reality to Analyze Sports Performance , 2010, IEEE Computer Graphics and Applications.
[17] Mark Mon-Williams,et al. Natural problems for stereoscopic depth perception in virtual environments , 1995, Vision Research.
[18] Hirokazu Kato,et al. Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing , 2002, Personal and Ubiquitous Computing.
[19] T. Ichikawa,et al. Egocentric Object Manipulation in Virtual Environments: Empirical Evaluation of Interaction Techniques , 1998, Comput. Graph. Forum.
[20] Michael Gleicher,et al. Interactive dynamics , 1990, I3D '90.
[21] Shumin Zhai,et al. HUMAN PERFORMANCE EVALUATION OF ISOMETRIC AND ELASTIC RATE CONTROLLERS IN A 6 DOF TRACKING TASK , 1993 .
[22] Richard P. Paul,et al. An Operator Interface for Teleprogramming Employing Synthetic Fixtures , 1994, Presence: Teleoperators & Virtual Environments.
[23] Darwin G. Caldwell,et al. Intercepting Virtual Ball in Immersive Virtual Environment , 2011, HCI.
[24] Ivan Poupyrev,et al. Manipulating Objects in Virtual Worlds: Categorization and Empirical Evaluation of Interaction Techniques , 1999, J. Vis. Lang. Comput..
[25] Shumin Zhai,et al. The “Silk Cursor”: investigating transparency for 3D target acquisition , 1994, CHI '94.
[26] Taku Komura,et al. NiceMeetVR: facing professional baseball pitchers in the virtual batting cage , 2002, SAC '02.
[27] Samir Otmane,et al. Disabled people assistance by a semiautonomous robotic system , 2000 .
[28] Kristopher J. Blom,et al. Functional Reactive Virtual Reality , 2007, EGVE.
[29] J. Deutsch,et al. Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy , 2008, Physical Therapy.
[30] Kristopher J. Blom,et al. The design space of dynamic interactive virtual environments , 2014, Virtual Reality.
[31] P. Beek,et al. A Comparison of Real Catching With Catching Using Stereoscopic Visual Displays , 2004 .
[32] Joseph A. Paradiso,et al. PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play , 1999, CHI '99.
[33] Jiaoying Shi,et al. Easybowling: a small bowling machine based on virtual simulation , 2003, Comput. Graph..
[34] Roland Schröder-Kroll Kristopher. Interaction Techniques for Dynamic Virtual Environments , 2008 .
[35] Chris Hand,et al. A Survey of 3D Interaction Techniques , 1997, Comput. Graph. Forum.