Target tracking on triangulation graphs
暂无分享,去创建一个
[1] Tamer Basar,et al. Game-theoretic analysis of a visibility based pursuit-evasion game in the presence of obstacles , 2009, 2009 American Control Conference.
[2] Héctor H. González-Baños,et al. Motion strategies for maintaining visibility of a moving target , 1997, Proceedings of International Conference on Robotics and Automation.
[3] Héctor H. González-Baños,et al. A reactive motion planner to maintain visibility of unpredictable targets , 2002, Proceedings 2002 IEEE International Conference on Robotics and Automation (Cat. No.02CH37292).
[4] Tamer Basar,et al. Numerical approximation for a visibility based pursuit-evasion game , 2014, 2014 IEEE/RSJ International Conference on Intelligent Robots and Systems.
[5] Sourabh Bhattacharya,et al. Multi-agent Visibility-Based Target Tracking Game , 2014, DARS.
[6] Alejandro Sarmiento,et al. Surveillance Strategies for a Pursuer with Finite Sensor Range , 2007, Int. J. Robotics Res..
[7] Sourabh Bhattacharya,et al. Visibility based multi-agent surveillance strategies in decentralized network , 2015, Defense + Security Symposium.
[8] J. O'Rourke. Art gallery theorems and algorithms , 1987 .
[9] Sourabh Bhattacharya,et al. On the Existence of Nash Equilibrium for a Two-player Pursuit - Evasion Game with Visibility Constraints , 2008, Int. J. Robotics Res..
[10] Joseph O'Rourke,et al. Galleries need fewer mobile guards: A variation on Chvátal's theorem , 1983 .
[11] Lynne E. Parker,et al. Distributed Algorithms for Multi-Robot Observation of Multiple Moving Targets , 2002, Auton. Robots.
[12] Gaurav S. Sukhatme,et al. Tracking Targets Using Multiple Robots: The Effect of Environment Occlusion , 2002, Auton. Robots.
[13] Sourabh Bhattacharya,et al. A cell decomposition approach to visibility-based pursuit evasion among obstacles , 2011, Int. J. Robotics Res..
[14] Sourabh Bhattacharya,et al. Motion Strategies for Surveillance , 2007, Robotics: Science and Systems.
[15] Sourabh Bhattacharya,et al. Approximation Schemes for Two-Player Pursuit Evasion Games with Visibility Constraints , 2008, Robotics: Science and Systems.
[16] Michael Kaufmann,et al. On the Rectilinear Art Gallery Problem - Algorithmic Aspects , 1990, WG.