Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem
暂无分享,去创建一个
[1] U. Mittwoch. From egg to embryo , 1992, Nature.
[2] John R. Koza,et al. Genetic Programming II , 1992 .
[3] Stephen Todd,et al. Evolutionary Art and Computers , 1992 .
[4] James P. Crutchfield,et al. Revisiting the Edge of Chaos: Evolving Cellular Automata to Perform Computations , 1993, Complex Syst..
[5] Peter J. Bentley,et al. Hierarchical Crossover in Genetic Algorithms , 1996 .
[6] Marco Tomassini,et al. A phylogenetic, ontogenetic, and epigenetic view of bio-inspired hardware systems , 1997, IEEE Trans. Evol. Comput..
[7] P. K. Chawdhry,et al. Soft Computing in Engineering Design and Manufacturing , 1998, Springer London.
[8] Peter J. Bentley,et al. Methods to Evolve Legal Phenotypes , 1998, PPSN.
[9] Peter J. Bentley,et al. Generic Evolutionary Design , 1998 .
[10] Peter J. Bentley,et al. Aspects of Evolutionary Design by Computers , 1998, ArXiv.
[11] J. Gero,et al. Evolving designs by generating useful complex gene structures , 1999 .
[12] Peter J. Bentley,et al. Evolving fuzzy rules for pattern classification , 1999 .
[13] Robert B. Fisher,et al. A voxel-based representation for evolutionary shape optimization , 1999, Artificial Intelligence for Engineering Design, Analysis and Manufacturing.
[14] Toshiharu Taura,et al. Adaptive-growth-type 3D representation for configuration design , 1999, Artificial Intelligence for Engineering Design, Analysis and Manufacturing.