The impact of computer use on children's and adolescents' development
暂无分享,去创建一个
[1] J. R. Scotti,et al. Available From , 1973 .
[2] Robert E. Kraut,et al. Troubles With the Internet: The Dynamics of Help at Home , 2000, Hum. Comput. Interact..
[3] D. Zillmann,et al. Effects of Prolonged Exposure to Gratuitous Media Violence on Provoked and Unprovoked Hostile Behavior1 , 1999 .
[4] P. Greenfield,et al. Computer games for girls: what makes them play? , 1998 .
[5] Robert E. Kraut,et al. Internet paradox. A social technology that reduces social involvement and psychological well-being? , 1998, The American psychologist.
[6] Katelyn Y. A. McKenna,et al. Coming Out in the Age of the Internet: Identity “Demarginalization” Through Virtual Group Participation , 1998 .
[7] O Wiegman,et al. Video game playing and its relations with aggressive and prosocial behaviour. , 1998, The British journal of social psychology.
[8] Malcolm R. Parks,et al. `Making Moosic': The Development of Personal Relationships on Line and a Comparison to their Off-Line Counterparts , 1998 .
[9] Steven J. Kirsh. Seeing the World Through Mortal Kombat-colored Glasses , 1998 .
[10] T. Dietz. An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior , 1998 .
[11] Sean White,et al. The first noble truth of CyberSpace: people are people (even when they MOO) , 1998, CHI.
[12] Ulric Neisser,et al. The rising curve: Long-term gains in IQ and related measures. , 1998 .
[13] Patricia M. Greenfield,et al. The cultural evolution of IQ. , 1998 .
[14] Hirohisa Suzuki,et al. Measuring Information Behavior: A Time Budget Survey in Japan , 1997 .
[15] J. Harrell,et al. Leisure time activities of elementary school children. , 1997, Nursing Research.
[16] S. Turkle. Life on the Screen: Identity in the Age of the Internet , 1997 .
[17] E. V. Schie,et al. Children and Videogames: Leisure Activities, Aggression, Social Integration, and School Performance , 1997 .
[18] W. Blanton,et al. Effects of Participation in the Fifth Dimension on Far Transfer , 1997 .
[19] H. Stipp,et al. The interactions between computer and television usage. , 1997 .
[20] Griffiths. Friendship and social development in children and adolescents: The impact of electronic technology , 1997, Educational & Child Psychology.
[21] D. Madden,et al. A Contrast of Amount and Type of Activity in Elementary School Years between Academically Successful and Unsuccessful Youth. , 1997 .
[22] Robert E. Kraut,et al. The HomeNet field trial of residential Internet services , 1996, CACM.
[23] Yasmin B. Kafai,et al. Interacting with Video , 1996 .
[24] Dimitrina S. Dimitrova,et al. Computer Networks as Social Networks: Collaborative Work, Telework, and Virtual Community , 1996 .
[25] Mark D. Griffiths,et al. Home video game playing in schoolchildren: a study of incidence and patterns of play , 1995 .
[26] J. Colwell,et al. Computer games, self‐esteem and gratification of needs in adolescents , 1995 .
[27] Mark D. Griffiths,et al. Computer game playing in adolescence: prevalence and demographic indicators , 1995 .
[28] Bruce Rocheleau. Computer use by School-Age Children: Trends, Patterns, and Predictors , 1995 .
[29] Mark D. Miller,et al. Effects on Achievement of a Home/School Computer Project. , 1994 .
[30] D. Binder. Anatomy of a Massacre , 1994 .
[31] P. Greenfield,et al. Cognitive socialization by computer games in two cultures: inductive discovery or mastery of an iconic code , 1994 .
[32] Patricia M. Greenfield,et al. Video games as cultural artifacts. , 1994 .
[33] P. Greenfield,et al. Action video games and informal education: Effects on strategies for dividing visual attention , 1994 .
[34] Patricia M. Greenfield,et al. Effect of video game practice on spatial skills in girls and boys , 1994 .
[35] P. Frensch,et al. Effects of video game playing on measures of spatial performance: Gender effects in late adolescence. , 1994 .
[36] Sandra L. Calvert,et al. Impact of Virtual Reality on Young Adults' Physiological Arousal and Aggressive Thoughts: Interaction versus Observation. , 1994 .
[37] B. B. Brown,et al. Parenting practices and peer group affiliation in adolescence. , 1993, Child development.
[38] J. Funk,et al. Reevaluating the Impact of Video Games , 1993, Clinical pediatrics.
[39] Thomas M. Duffy,et al. Computers Extending the Learning Environment: Connecting Home and School. , 1993 .
[40] D. Krackhardt. The strength of strong ties: The importance of Philos in organizations , 2003 .
[41] S. Fling,et al. Videogames, aggression, and self-esteem: A survey , 1992 .
[42] R. Eccles,et al. Networks and Organizations: Structure, Form, and Action , 1992 .
[43] Eugene F. Provenzo,et al. Video Kids: Making Sense of Nintendo , 1991 .
[44] L. Argote,et al. Learning Curves in Manufacturing , 1990, Science.
[45] R. Larson,et al. The Use and Experience of the New Video Media Among Children and Young Adolescents , 1990 .
[46] M. Cole. Cultural psychology: a once and future discipline? , 1996, Nebraska Symposium on Motivation. Nebraska Symposium on Motivation.
[47] John M. Malouff,et al. Effects of Playing Videogames on Children's Aggressive and Other Behaviors , 1988 .
[48] F. Ascione,et al. The effects of prosocial and aggressive videogames on children's donating and helping. , 1987, The Journal of genetic psychology.
[49] S. Silvern,et al. The effects of video game play on young children's aggression, fantasy, and prosocial behavior , 1987 .
[50] Patricia A. McClurg,et al. Computer Games: Environments for Developing Spatial Cognition? , 1987 .
[51] J. Cooper,et al. Video Games and Aggression in Children , 1986 .
[52] A. Huston,et al. Television violence and aggression: the debate continues. , 1986, Psychological bulletin.
[53] B. G. Rule,et al. The Effects of Media Violence on Attitudes, Emotions, and Cognitions , 1986 .
[54] Linda McGarvey. Microcomputer Use in Kindergarten and at Home: Design of the Study and Effects of Computer Use on School Readiness. , 1986 .
[55] J. Meyrowitz,et al. No sense of place : the impact of electronic media on social behavior , 1988 .
[56] E. Mitchell. The Dynamics of Family Interaction Around Home Video Games , 1985 .
[57] D. Graybill,et al. Effects of Playing Violent Versus Nonviolent Video Games on the Aggressive Ideation of Aggressive and Nonaggressive Children , 1985 .
[58] C. Lord,et al. APPLIED DEVELOPMENTAL PSYCHOLOGY , 1984 .
[59] R. Sternberg. Advances in the psychology of human intelligence , 1982 .
[60] I. Plewis,et al. Play in pre-school centres--I. Play measures and their relation to age, sex and I.Q. , 1976, Journal of child psychology and psychiatry, and allied disciplines.
[61] Mark S. Granovetter. The Strength of Weak Ties , 1973, American Journal of Sociology.
[62] L. J. Friedman. Child Development , 1971, Nature.