Large-Scale Decision-Making via Small Group Interactions : the Importance of Triads 1

We study a framework for large-scale decision-making through small group interactions. In this framework, a crowd of participants interact with each other through a sequence of small group interactions, the composition of which are chosen by an algorithm designer, or in some settings, by nature. We consider the problem of finding the wisdom of the crowd, which we take to be the generalized median, in two settings: opinion formation and strategic bargaining. In both cases, we find a significant difference between groups of two and three. When the small groups are of size two, we find that there is no sequence of pairwise interactions which can always converge to a non-trivial approximation of the generalized median so long as the small group interactions satisfy a natural property we call local consistency. This holds even in the simple case when participants come from a line. In contrast, when the small groups are of size three, we find that the generalized median can be tightly and efficiently approximated when participants come from R under the l1 norm or when they come from any median graph, a class of graphs including squaregraphs, trees, and grids. Specifically, suppose that participants of each small group either update their opinions to, or come to consensus on, the generalized median of the group as a result of their interaction. Then by simply choosing the sequence of triads uniformly at random, the process is able to find a (1+O( √ lnn n ))-approximation of the global generalized median with high probability. Moreover, this occurs after each participant has only participated in an average of O(log n) small group interactions. In the strategic setting, we also design a mechanism for the entire extensive form game which implements this behavior under a Nash equilibrium. When participants treat each small group interaction as a separate game, we show that this can be improved to a strong Nash equilibrium.

[1]  F. Galton Vox Populi , 1907, Nature.

[2]  K. Arrow A Difficulty in the Concept of Social Welfare , 1950, Journal of Political Economy.

[3]  G. A. Miller THE PSYCHOLOGICAL REVIEW THE MAGICAL NUMBER SEVEN, PLUS OR MINUS TWO: SOME LIMITS ON OUR CAPACITY FOR PROCESSING INFORMATION 1 , 1956 .

[4]  A. Gibbard Manipulation of Voting Schemes: A General Result , 1973 .

[5]  M. Degroot Reaching a Consensus , 1974 .

[6]  R. McKelvey Intransitivities in multidimensional voting models and some implications for agenda control , 1976 .

[7]  Charles R. Plott,et al.  Committee Decisions under Majority Rule: An Experimental Study , 1978, American Political Science Review.

[8]  John N. Tsitsiklis,et al.  Problems in decentralized decision making and computation , 1984 .

[9]  H. Young Condorcet's Theory of Voting , 1988, American Political Science Review.

[10]  P. Rousseeuw,et al.  Breakdown Points of Affine Equivariant Estimators of Multivariate Location and Covariance Matrices , 1991 .

[11]  Jon Elster,et al.  Deliberative Democracy: Contents , 1998 .

[12]  W. Imrich,et al.  Product Graphs: Structure and Recognition , 2000 .

[13]  J. Wolfers,et al.  Prediction Markets , 2003 .

[14]  Laura A. Dabbish,et al.  Labeling images with a computer game , 2004, AAAI Spring Symposium: Knowledge Collection from Volunteer Contributors.

[15]  B. Schwartz The Paradox of Choice: Why More Is Less , 2004 .

[16]  Vincent Conitzer,et al.  Communication complexity of common voting rules , 2005, EC '05.

[17]  H. Bandelt,et al.  Metric graph theory and geometry: a survey , 2006 .

[18]  Graham Smith Democratic Innovations: Designing Institutions for Citizen Participation - Theories of Institutional Design , 2009 .

[19]  James S. Fishkin,et al.  When the People Speak: Deliberative Democracy and Public Consultation , 2009 .

[20]  Matthew O. Jackson,et al.  Naïve Learning in Social Networks and the Wisdom of Crowds , 2010 .

[21]  S. Iyengar The Art of Choosing , 2010 .

[22]  Asuman E. Ozdaglar,et al.  Opinion Dynamics and Learning in Social Networks , 2010, Dyn. Games Appl..

[23]  James Aspnes,et al.  Notes on Randomized Algorithms CS 469/569: Spring 2011 , 2011 .

[24]  Hélène Landemore,et al.  Democratic Reason: Politics, Collective Intelligence, and the Rule of the Many , 2012 .

[25]  David Lee,et al.  Triadic Consensus - A Randomized Algorithm for Voting in a Crowd , 2012, WINE.

[26]  Daniela Sabán,et al.  The Competitive Facility Location Problem in a Duopoly: Connections to the 1-Median Problem , 2012, WINE.

[27]  David C. Parkes,et al.  A game-theoretic analysis of the ESP game , 2013, TEAC.

[28]  Encina Hall,et al.  Democratic Participation and Deliberation in Crowdsourced Legislative Processes: The Case of the Law on Off-Road Traffic in Finland , 2013 .

[29]  Ariel D. Procaccia,et al.  Better Human Computation Through Principled Voting , 2013, AAAI.

[30]  Berno Buechel,et al.  Condorcet winners on median spaces , 2014, Soc. Choice Welf..

[31]  Devavrat Shah,et al.  Budget-Optimal Task Allocation for Reliable Crowdsourcing Systems , 2011, Oper. Res..

[32]  Michael Vitale,et al.  The Wisdom of Crowds , 2015, Cell.