Simulation level of detail for multiagent control

Many classes of applications require multiagent navigation control algorithms to specify the movements and actions of heterogeneous groups containing thousands of characters. The scale and complexity of these interacting character groups require navigation control algorithms that are both generalizable and specifically tuned to particular character platforms. We propose a technique called simulation level of detail (LOD) that provides a simulation-based interface between navigation control algorithms and the specific mobile characters on which they operate. A simulation LOD efficiently models a character's ability to move given its dynamic state and provides this simplified version of the character to navigation controllers for use in run-time search algorithms that compute locomotion actions. We develop our simulation LOD algorithms on groups of physically simulated human and alien bicyclists and demonstrate reusable controllers that provide improvements in path following and herding tasks.

[1]  W. T. Dempster,et al.  Properties of body segments based on size and weight , 1967 .

[2]  Paul Keng-Chieh Wang Navigation strategies for multiple autonomous mobile robots moving in formation , 1991, J. Field Robotics.

[3]  Kar-Han Tan,et al.  Virtual structures for high-precision cooperative mobile robotic control , 1996, Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems. IROS '96.

[4]  Jessica K. Hodgins,et al.  Simulation Levels of Detail for Real-time Animation , 1997, Graphics Interface.

[5]  David C. Brogan,et al.  Group Behaviors for Systems with Significant Dynamics , 1997, Auton. Robots.

[6]  David C. Brogan,et al.  Dynamically simulated characters in virtual environments , 1998, SIGGRAPH '97.

[7]  Michael Gleicher,et al.  Retargetting motion to new characters , 1998, SIGGRAPH.

[8]  Geoffrey E. Hinton,et al.  NeuroAnimator: fast neural network emulation and control of physics-based models , 1998, SIGGRAPH.

[9]  Manuela M. Veloso,et al.  Team-partitioned, opaque-transition reinforcement learning , 1999, AGENTS '99.

[10]  David A. Forsyth,et al.  Dynamics Modeling and Culling , 1999, IEEE Computer Graphics and Applications.

[11]  Aaron Hertzmann,et al.  Style machines , 2000, SIGGRAPH 2000.

[12]  Ming C. Lin,et al.  Automatic simplification of particle system dynamics , 2001, Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation (Cat. No.01TH8596).

[13]  John Dingliana,et al.  Collisions and perception , 2001, TOGS.

[14]  Petros Faloutsos,et al.  Composable controllers for physics-based character animation , 2001, SIGGRAPH.