Animating Brachiation

This paper presents a physically-based animation system for generating realistic motion of primate brachiation. One of the main aims of this system is to facilitate the process of generating brachiation sequences with appropriate automaticity and also provide the animator with adequate controllability. A hybrid system based on an integration of three control modules of di(cid:27)erent levels. The low-level control module, namely forward dynamics interactive module can be employed to rapidly manipulate the torque values at speci(cid:28)c joints of a simplied primate (cid:28)gure. Both the mid-level and high-level control modules are designated to automate the process of generating the basic global brachiation movements of the primate (cid:28)gure. The performance of the system is evaluated by measuring the animation results quali-tatively and quantitatively. Experimental results have demonstrated the e(cid:27)ectiveness and robustness of the paradigm by generating animated sequences of realistic brachiating motion.

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