Capturing and Rendering with Incident Light Fields
暂无分享,去创建一个
[1] Leonard McMillan,et al. Dynamically reparameterized light fields , 2000, SIGGRAPH.
[2] Andrew Gardner,et al. A lighting reproduction approach to live-action compositing , 2002, SIGGRAPH.
[3] James F. Blinn,et al. Texture and reflection in computer generated images , 1976, CACM.
[4] Hans-Peter Seidel,et al. Canned Lightsources , 1998, Rendering Techniques.
[5] Marc Levoy,et al. Light field rendering , 1996, SIGGRAPH.
[6] M. Landy,et al. The Plenoptic Function and the Elements of Early Vision , 1991 .
[7] Paul E. Debevec,et al. Acquiring the reflectance field of a human face , 2000, SIGGRAPH.
[8] I. Ashdown,et al. Near-Field Photometry: A New Approach , 1993 .
[9] Katsushi Ikeuchi,et al. Acquiring a Radiance Distribution to Superimpose Virtual Objects onto Real Scene , 2001, MVA.
[10] Michael S. Landy,et al. Computational models of visual processing , 1991 .
[11] Gregory J. Ward,et al. The RADIANCE lighting simulation and rendering system , 1994, SIGGRAPH.
[12] Marcus A. Magnor,et al. Hardware-Accelerated Dynamic Light Field Rendering , 2002, VMV.
[13] Hans-Peter Seidel,et al. Light Field Techniques for Reflections and Refractions , 1999, Rendering Techniques.
[14] Donald P. Greenberg,et al. The Irradiance Volume , 1998, IEEE Computer Graphics and Applications.
[15] David J. Kriegman,et al. Image-based modeling and rendering of surfaces with arbitrary BRDFs , 2001, Proceedings of the 2001 IEEE Computer Society Conference on Computer Vision and Pattern Recognition. CVPR 2001.
[16] Paul E. Debevec,et al. Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography , 1998, SIGGRAPH '08.
[17] Leonard McMillan,et al. A Real-Time Distributed Light Field Camera , 2002, Rendering Techniques.
[18] C. R. Hoffman,et al. Illumination and Reflection Maps : Simulated Objects in Simulated and Real Environments Gene , 1984 .
[19] Richard Szeliski,et al. The lumigraph , 1996, SIGGRAPH.
[20] Marc Levoy,et al. The digital Michelangelo project: 3D scanning of large statues , 2000, SIGGRAPH.