Industrial and Project Presentations
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[2] Peter Lindstrom,et al. Out-of-core construction and visualization of multiresolution surfaces , 2003, I3D '03.
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[17] Reinhard Klein,et al. Preserving Realism in real-time Rendering of Bidirectional Texture Functions , 2003 .
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[20] Michael Goesele,et al. Image-Based Measurement of Light Sources With Correct Filtering , 2001 .
[21] Marc Levoy,et al. Texture synthesis over arbitrary manifold surfaces , 2001, SIGGRAPH.
[22] Michael Wimmer,et al. Delivering Interactivity to Complex Tone Mapping Operators , 2003, Rendering Techniques.
[23] Holger Mönch,et al. P‐81: Source Imaging Goniometer Method of Light Source Characterization for Accurate Projection System Design , 2000 .
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[25] Michael Kass,et al. Error-bounded antialiased rendering of complex environments , 1994, SIGGRAPH.
[26] Hans-Peter Seidel,et al. Interactive Global Illumination using Selective Photon Tracing , 2002, Rendering Techniques.
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[28] Hugues Hoppe,et al. Progressive meshes , 1996, SIGGRAPH.
[29] Donald P. Greenberg,et al. Non-linear approximation of reflectance functions , 1997, SIGGRAPH.
[30] R. Klein,et al. High-Quality Simplification with Generalized Pair Contractions , 2003 .
[31] Jan Kautz,et al. Fast Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics , 2002, Rendering Techniques.
[32] Philipp Slusallek,et al. A Scalable Approach to Interactive Global Illumination , 2003, Comput. Graph. Forum.
[33] Per H. Christensen,et al. A practical guide to global illumination using photon mapping , 2000, SIGGRAPH 2000.
[34] Hans-Peter Seidel,et al. Perceptually Guided Corrective Splatting , 2001, Comput. Graph. Forum.
[35] Mark Meyer,et al. Intrinsic Parameterizations of Surface Meshes , 2002, Comput. Graph. Forum.
[36] Karol Myszkowski,et al. Adaptive Logarithmic Mapping For Displaying High Contrast Scenes , 2003, Comput. Graph. Forum.
[37] Reinhard Klein,et al. Compression and Real-Time Rendering of Measured BTFs Using Local PCA , 2003, VMV.
[38] Hans-Peter Seidel,et al. Planned Sampling of Spatially Varying BRDFs , 2003, Comput. Graph. Forum.
[39] Pedro V. Sander,et al. Texture mapping progressive meshes , 2001, SIGGRAPH.
[40] Kwan-Liu Ma,et al. Out-of-Core Streamline Visualization on Large Unstructured Meshes , 1997, IEEE Trans. Vis. Comput. Graph..
[41] Reinhard Klein,et al. Fat borders: gap filling for efficient view-dependent LOD NURBS rendering , 2004, Comput. Graph..
[42] Marc Levoy,et al. Fast texture synthesis using tree-structured vector quantization , 2000, SIGGRAPH.
[43] Daniel G. Aliaga,et al. MMR: an interactive massive model rendering system using geometric and image-based acceleration , 1999, SI3D.
[44] Reinhard Klein,et al. An Adaptable Surface Parameterization Method , 2003, IMR.
[45] Katsushi Ikeuchi,et al. Appearance Based Object Modeling using Texture Database: Acquisition Compression and Rendering , 2002, Rendering Techniques.
[46] Greg Turk,et al. Texture synthesis on surfaces , 2001, SIGGRAPH.
[47] B. G. Prakash,et al. Geometry based triangulation of multiple trimmed NURBS surfaces , 2001, Comput. Aided Des..
[48] Reinhard Klein,et al. Automatic texture atlas generation from trimmed NURBS models , 2003, Comput. Graph. Forum.
[49] Hans-Peter Seidel,et al. Efficient Cloth Modeling and Rendering , 2001, Rendering Techniques.
[50] Marc Levoy,et al. Light field rendering , 1996, SIGGRAPH.
[51] Peter-Pike J. Sloan,et al. Interactive ray tracing , 2005, SIGGRAPH Courses.
[52] Richard Szeliski,et al. The lumigraph , 1996, SIGGRAPH.
[53] Reinhard Klein,et al. Fast and memory efficient view-dependent trimmed NURBS rendering , 2002, 10th Pacific Conference on Computer Graphics and Applications, 2002. Proceedings..
[54] Werner Purgathofer,et al. Tone Reproduction and Physically Based Spectral Rendering , 2002, Eurographics.
[55] Leif Kobbelt,et al. A Stream Algorithm for the Decimation of Massive Meshes , 2003, Graphics Interface.
[56] Tony DeRose,et al. Multiresolution analysis of arbitrary meshes , 1995, SIGGRAPH.
[57] Wei-Chao Chen,et al. Light field mapping: efficient representation and hardware rendering of surface light fields , 2002, SIGGRAPH.
[58] Michael S. Floater,et al. Parametrization and smooth approximation of surface triangulations , 1997, Comput. Aided Geom. Des..
[59] Frederick P. Brooks,et al. Towards image realism with interactive update rates in complex virtual building environments , 1990, I3D '90.
[60] Baining Guo,et al. Synthesis of bidirectional texture functions on arbitrary surfaces , 2002, SIGGRAPH.
[61] Donald P. Greenberg,et al. Interactive global illumination in dynamic scenes , 2002, SIGGRAPH.
[62] Carlo H. Séquin,et al. Visibility preprocessing for interactive walkthroughs , 1991, SIGGRAPH.
[63] Prasun Choudhury. Completely Adaptive Simplification of Massive Meshes , 2002 .
[64] Dinesh Manocha,et al. Out-of-Core Rendering of Massive Geometric Datasets , 2002, IEEE Visualization.
[65] Alla Sheffer,et al. Parameterization of Faceted Surfaces for Meshing using Angle-Based Flattening , 2001, Engineering with Computers.
[66] Hans-Peter Seidel,et al. Accurate light source acquisition and rendering , 2003, SIGGRAPH 2003.
[67] Ares Lagae,et al. Interactive Rendering with Bidirectional Texture Functions , 2003, Comput. Graph. Forum.
[68] George Drettakis,et al. Interactive Rendering using the Render Cache , 1999, Rendering Techniques.
[69] M. Haindl,et al. A Discrete Mixtures Colour Texture Model , 2002 .
[70] Bruno Lévy,et al. Least squares conformal maps for automatic texture atlas generation , 2002, ACM Trans. Graph..
[71] Mel Siegel,et al. General near-zone light source model and its application to computer-automated reflector design , 1996 .
[72] Cláudio T. Silva,et al. Efficient Conservative Visibility Culling Using the Prioritized-Layered Projection Algorithm , 2001, IEEE Trans. Vis. Comput. Graph..
[73] Ralf Sarlette,et al. Efficient and Realistic Visualization of Cloth , 2003, Rendering Techniques.
[74] Michal Haindl,et al. A multiscale colour texture model , 2002, Object recognition supported by user interaction for service robots.
[75] Andrei Khodakovsky,et al. Globally smooth parameterizations with low distortion , 2003, ACM Trans. Graph..
[76] Hans-Peter Seidel,et al. Towards interactive bump mapping with anisotropic shift-variant BRDFs , 2000, Workshop on Graphics Hardware.
[77] David P. Luebke,et al. A Developer's Survey of Polygonal Simplification Algorithms , 2001, IEEE Computer Graphics and Applications.