Shape from Texture: Estimation, Isotropy and Moments
暂无分享,去创建一个
[1] Kenichi Kanatani,et al. Shape from Texture: General Principle , 1989, Artif. Intell..
[2] H H Bülthoff,et al. Integration of depth modules: stereo and shading. , 1988, Journal of the Optical Society of America. A, Optics and image science.
[3] Roger Y. Tsai,et al. A versatile camera calibration technique for high-accuracy 3D machine vision metrology using off-the-shelf TV cameras and lenses , 1987, IEEE J. Robotics Autom..
[4] G. Sperling,et al. Tradeoffs between stereopsis and proximity luminance covariance as determinants of perceived 3D structure , 1986, Vision Research.
[5] R. Y. Tsai,et al. An Efficient and Accurate Camera Calibration Technique for 3D Machine Vision , 1986, CVPR 1986.
[6] Michael J. Swain,et al. Shape from Texture , 1985, IJCAI.
[7] Andrew Blake,et al. Reconstructing a Visible Surface , 1984, AAAI.
[8] Kenichi Kanatani,et al. Detection of Surface Orientation and Motion from Texture by a Stereological Technique , 1984, Artif. Intell..
[9] Alan L. Yuille,et al. An Extremum Principle for Shape from Contour , 1983, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[10] Katsushi Ikeuchi,et al. Shape from Regular Patterns , 1984, Artif. Intell..
[11] Stanley M. Dunn,et al. Efficient Recovery of Shape from Texture , 1983, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[12] Andrew P. Witkin,et al. Recovering Surface Shape and Orientation from Texture , 1981, Artif. Intell..
[13] John Ronald Kender,et al. Shape from texture , 1981 .
[14] Ruzena Bajcsy,et al. Texture gradient as a depth cue , 1976 .