Recursive decomposition of numeric goals, exemplified with automated construction agents in 3D MineCraft worlds
暂无分享,去创建一个
Ben Goertzel | Pieter Spronck | Gino Yu | Oliver Watkins | Shujing Ke Tilburg | Alex van der Peet | B. Goertzel | P. Spronck | Gino Yu | Alex van der Peet | Oliver Watkins
[1] Jörg Hoffmann. Everything You Always Wanted to Know about Planning - (But Were Afraid to Ask) , 2011, KI.
[2] Christian Laugier,et al. Probabilistic navigation in dynamic environment using Rapidly-exploring Random Trees and Gaussian processes , 2008, 2008 IEEE/RSJ International Conference on Intelligent Robots and Systems.
[3] Dan C. Marinescu,et al. Planning with Recursive Subgoals , 2004, KES.
[4] Laura Sebastia,et al. Decomposition of planning problems , 2006, AI Commun..
[5] Richard Fikes,et al. STRIPS: A New Approach to the Application of Theorem Proving to Problem Solving , 1971, IJCAI.
[6] Dana S. Nau,et al. On the Complexity of Blocks-World Planning , 1992, Artif. Intell..
[7] Blai Bonet,et al. The AIPS-98 Planning Competition , 2000, AI Mag..
[8] Georgios C. Anagnostopoulos,et al. Knowledge-Based Intelligent Information and Engineering Systems , 2003, Lecture Notes in Computer Science.
[9] Katia P. Sycara,et al. Hierarchical visibility for guaranteed search in large-scale outdoor terrain , 2011, Autonomous Agents and Multi-Agent Systems.
[10] Jörg Hoffmann,et al. Ordered Landmarks in Planning , 2004, J. Artif. Intell. Res..
[11] Mohan Sridharan,et al. Active Visual Planning for Mobile Robot Teams Using Hierarchical POMDPs , 2013, IEEE Transactions on Robotics.
[12] Jörg Hoffmann,et al. FF: The Fast-Forward Planning System , 2001, AI Mag..
[13] Craig A. Knoblock,et al. PDDL-the planning domain definition language , 1998 .
[14] Hector Muñoz-Avila,et al. SHOP: Simple Hierarchical Ordered Planner , 1999, IJCAI.