WeHAPTIC-light: A cable slack-based compact hand force feedback system for virtual reality

Abstract Various force feedback devices for the hand have been developed for the virtual reality field, but many systems are heavy, and various functions have not been fully developed with respect to finger motion measurement and stiffness generation. We propose a light and wearable force feedback device that can measure finger motion without calibration and can implement different stiffnesses using a cable slack-based mechanism. The proposed system has a small weight of 298 g, using a 10 g motor. To measure finger motion without calibration, an equation for each finger joint angle is derived from the three-dimensional position and orientation information of the fingertip. To realize different stiffnesses, the proposed system connects a motor and a finger structure with a cable; zero impedance is realized by maintaining a slack. The adjustable cable slack mechanism ensures to restrict the finger motion when the fingertip touches the surface of a virtual object even in fast motion; different stiffnesses are realized by proportional control input to the motor according to the deformation of the virtual object. We manufactured a prototype for three fingers and experimentally verified the performance of the proposed system.

[1]  N. Durlach,et al.  Manual discrimination of force using active finger motion , 1991, Perception & psychophysics.

[2]  Kotaro Tadano,et al.  Development of grip amplified glove using bi-articular mechanism with pneumatic artificial rubber muscle , 2010, 2010 IEEE International Conference on Robotics and Automation.

[3]  Claudio Pacchierotti,et al.  Combining Wearable Finger Haptics and Augmented Reality: User Evaluation Using an External Camera and the Microsoft HoloLens , 2018, IEEE Robotics and Automation Letters.

[4]  Jaan Kiusalaas,et al.  Numerical Methods in Engineering with MATLAB®: Index , 2005 .

[5]  Grigore C. Burdea,et al.  The Rutgers Master II-new design force-feedback glove , 2002 .

[6]  Hong Z. Tan,et al.  HUMAN FACTORS FOR THE DESIGN OF FORCE-REFLECTING HAPTIC INTERFACES , 1994 .

[7]  Joseph D. Towles,et al.  Towards a realistic biomechanical model of the thumb: the choice of kinematic description may be more critical than the solution method or the variability/uncertainty of musculoskeletal parameters. , 2003, Journal of biomechanics.

[8]  D. Neumann Kinesiology of the musculoskeletal system : foundations for physical rehabilitation , 2002 .

[9]  J. Blake,et al.  Haptic Glove With MR Brakes for Virtual Reality , 2009, IEEE/ASME Transactions on Mechatronics.

[10]  GirardMichael,et al.  Computer animation of knowledge-based human grasping , 1991 .

[11]  Donald Neumann,et al.  Kinesiology of the Musculoskeletal System : Foundations for Rehabilitation , 2009 .

[12]  Massimo Bergamasco,et al.  Haptic Hand Exoskeleton for Precision Grasp Simulation , 2013 .

[13]  Weiliang Xu,et al.  Toward Whole-Hand Kinesthetic Feedback: A Survey of Force Feedback Gloves , 2019, IEEE Transactions on Haptics.

[14]  Claudio Pacchierotti,et al.  Design and development of a 3RRS wearable fingertip cutaneous device , 2015, 2015 IEEE International Conference on Advanced Intelligent Mechatronics (AIM).

[15]  J N A L Leijnse,et al.  Kinematic evaluation of the finger's interphalangeal joints coupling mechanism--variability, flexion-extension differences, triggers, locking swanneck deformities, anthropometric correlations. , 2010, Journal of biomechanics.

[16]  Joonbum Bae,et al.  Evaluation of a Wearable Hand Kinesthetic Feedback System for Virtual Reality: Psychophysical and User Experience Evaluation , 2019, IEEE Transactions on Human-Machine Systems.

[17]  Andrew A. Goldenberg,et al.  Force Discrimination Ability of the Human Hand near Absolute Threshold for the Design of Force Feedback Systems in Teleoperations , 2016, PRESENCE: Teleoperators and Virtual Environments.

[18]  Evren Samur,et al.  Performance Metrics for Haptic Interfaces , 2012, Springer Series on Touch and Haptic Systems.

[19]  Jeongsoo Lee,et al.  A Dual-cable Hand Exoskeleton System for Virtual Reality , 2018 .

[20]  Jamshed Iqbal,et al.  HEXOSYS II - towards realization of light mass robotics for the hand , 2011, 2011 IEEE 14th International Multitopic Conference.

[21]  Christoph Doerrer,et al.  Simulating push-buttons using a haptic display : requirements on force resolution and force-displacement curve , 2001 .

[22]  Jeongsoo Lee,et al.  WeHAPTIC: A Wearable Haptic interface for Accurate Position Tracking and Interactive force Control , 2020 .

[23]  Roberta L. Klatzky,et al.  Measuring just noticeable differences for haptic force feedback: implications for rehabilitation , 2002, Proceedings 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. HAPTICS 2002.

[24]  Paolo Fiorini,et al.  Evaluation of force and torque magnitude discrimination thresholds on the human hand-arm system , 2010, TAP.

[25]  Nikolaos G. Tsagarakis,et al.  HEXOTRAC: A highly under-actuated hand exoskeleton for finger tracking and force feedback , 2016, 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS).

[26]  E. Kubica,et al.  Human Factors for Designing a Haptic Interface for Interaction with a Virtual Environment , 2007, 2007 IEEE International Workshop on Haptic, Audio and Visual Environments and Games.

[27]  Yifei Zhang,et al.  Dexmo: An Inexpensive and Lightweight Mechanical Exoskeleton for Motion Capture and Force Feedback in VR , 2016, CHI.

[28]  R. L. Linscheid,et al.  The kinesiology of the thumb trapeziometacarpal joint. , 1981, The Journal of bone and joint surgery. American volume.

[29]  Claudio Pacchierotti,et al.  The hRing: A wearable haptic device to avoid occlusions in hand tracking , 2016, 2016 IEEE Haptics Symposium (HAPTICS).

[30]  Nancy S. Pollard,et al.  Method for Determining Kinematic Parameters of the In Vivo Thumb Carpometacarpal Joint , 2008, IEEE Transactions on Biomedical Engineering.

[31]  L. M. Myers,et al.  The axes of rotation of the thumb carpometacarpal joint , 1992, Journal of orthopaedic research : official publication of the Orthopaedic Research Society.

[32]  Claudio Pacchierotti,et al.  A Modular Wearable Finger Interface for Cutaneous and Kinesthetic Interaction: Control and Evaluation , 2020, IEEE Transactions on Industrial Electronics.

[33]  Joonbum Bae,et al.  A wearable hand system for virtual reality , 2017, 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS).

[34]  Vincent Hayward,et al.  Wearable Haptic Systems for the Fingertip and the Hand: Taxonomy, Review, and Perspectives , 2017, IEEE Transactions on Haptics.

[35]  A. Buryanov,et al.  Proportions of Hand Segments , 2010 .

[36]  Sean Follmer,et al.  Wolverine: A wearable haptic interface for grasping in virtual reality , 2016, 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS).

[37]  Michael Girard,et al.  Computer animation of knowledge-based human grasping , 1991, SIGGRAPH.

[38]  Jeongsoo Lee,et al.  Development of a Wearable Sensing Glove for Measuring the Motion of Fingers Using Linear Potentiometers and Flexible Wires , 2015, IEEE Transactions on Industrial Informatics.

[39]  H. Mckellop,et al.  Functional range of motion of the joints of the hand. , 1990, The Journal of hand surgery.

[40]  Matthias Harders,et al.  User-based evaluation of data-driven haptic rendering , 2010, TAP.