Image-based reconstruction of spatial appearance and geometric detail
暂无分享,去创建一个
Hans-Peter Seidel | Michael Goesele | Jan Kautz | Wolfgang Heidrich | Hendrik P. A. Lensch | H. Seidel | H. Lensch | J. Kautz | W. Heidrich | M. Goesele
[1] Thomas Malzbender,et al. Polynomial texture maps , 2001, SIGGRAPH.
[2] J. MacQueen. Some methods for classification and analysis of multivariate observations , 1967 .
[3] Shree K. Nayar,et al. Reflectance and texture of real-world surfaces , 1997, Proceedings of IEEE Computer Society Conference on Computer Vision and Pattern Recognition.
[4] Hans-Peter Seidel,et al. Image-Based BRDF Reconstruction , 1999 .
[5] S. P. Lloyd,et al. Least squares quantization in PCM , 1982, IEEE Trans. Inf. Theory.
[6] Michael Garland,et al. Surface simplification using quadric error metrics , 1997, SIGGRAPH.
[7] Toby Howard,et al. Flexible Image‐Based Photometric Reconstruction using Virtual Light Sources , 2001, Comput. Graph. Forum.
[8] Takeo Kanade,et al. Shape from interreflections , 1990, [1990] Proceedings Third International Conference on Computer Vision.
[9] Hans-Peter Seidel,et al. Towards interactive bump mapping with anisotropic shift-variant BRDFs , 2000, Workshop on Graphics Hardware.
[10] Donald P. Greenberg,et al. Non-linear approximation of reflectance functions , 1997, SIGGRAPH.
[11] Katsushi Ikeuchi,et al. Appearance Based Object Modeling using Texture Database: Acquisition Compression and Rendering , 2002, Rendering Techniques.
[12] William H. Press,et al. Numerical Recipes in Fortran 77: The Art of Scientific Computing 2nd Editionn - Volume 1 of Fortran Numerical Recipes , 1992 .
[13] Takeo Kanade,et al. Surface Reflection: Physical and Geometrical Perspectives , 1989, IEEE Trans. Pattern Anal. Mach. Intell..
[14] Steve Marschner,et al. Image-Based BRDF Measurement Including Human Skin , 1999, Rendering Techniques.
[15] Wojciech Matusik,et al. Acquisition and Rendering of Transparent and Refractive Objects , 2002, Rendering Techniques.
[16] SeidelHans-Peter,et al. Image-based reconstruction of spatial appearance and geometric detail , 2003 .
[17] Pat Hanrahan,et al. A signal-processing framework for inverse rendering , 2001, SIGGRAPH.
[18] K. Torrance,et al. Theory for off-specular reflection from roughened surfaces , 1967 .
[19] Gavin S. P. Miller,et al. Lazy Decompression of Surface Light Fields for Precomputed Global Illumination , 1998, Rendering Techniques.
[20] Paul Debevec,et al. Modeling and Rendering Architecture from Photographs , 1996, SIGGRAPH 1996.
[21] Hans-Peter Seidel,et al. Image-Based Reconstruction of Spatially Varying Materials , 2001 .
[22] Hans-Peter Seidel,et al. Automated texture registration and stitching for real world models , 2000, Proceedings the Eighth Pacific Conference on Computer Graphics and Applications.
[23] Holly E. Rushmeier,et al. High-Quality Texture Reconstruction from Multiple Scans , 2001, IEEE Trans. Vis. Comput. Graph..
[24] Stephen H. Westin,et al. Predicting reflectance functions from complex surfaces , 1992, SIGGRAPH.
[25] S. Marschner,et al. Inverse Rendering for Computer Graphics , 1998 .
[26] Paul E. Debevec,et al. Acquiring the reflectance field of a human face , 2000, SIGGRAPH.
[27] Paul Debevec,et al. Inverse global illumination: Recovering re?ectance models of real scenes from photographs , 1998 .
[28] Eugene Fiume. Alain Fournier, 1943–2000 An Appreciation , 2001 .
[29] Jitendra Malik,et al. Recovering high dynamic range radiance maps from photographs , 1997, SIGGRAPH.
[30] Hans-Peter Seidel,et al. Entropy-Based Dark Frame Subtraction , 2001, PICS.
[31] Ping-Sing Tsai,et al. Shape from Shading: A Survey , 1999, IEEE Trans. Pattern Anal. Mach. Intell..
[32] Zhengyou Zhang,et al. Flexible camera calibration by viewing a plane from unknown orientations , 1999, Proceedings of the Seventh IEEE International Conference on Computer Vision.
[33] Andrea J. van Doorn,et al. Bidirectional Reflection Distribution Function Expressed in Terms of Surface Scattering Modes , 1996, ECCV.
[34] Gabriel Taubin,et al. Acquiring Input for Rendering at Appropriate Levels of Detail: Digitizing a Tietà , 1998, Rendering Techniques.
[35] J. Koenderink,et al. Optical properties (bidirectional reflection distribution functions) of velvet. , 1998, Applied optics.
[36] David Salesin,et al. Surface light fields for 3D photography , 2000, SIGGRAPH.
[37] F. A. Seiler,et al. Numerical Recipes in C: The Art of Scientific Computing , 1989 .
[38] Richard Szeliski,et al. The lumigraph , 1996, SIGGRAPH.
[39] Paul A. Beardsley,et al. Image-based 3D photography using opacity hulls , 2002, ACM Trans. Graph..
[40] Jitendra Malik,et al. Modeling and Rendering Architecture from Photographs: A hybrid geometry- and image-based approach , 1996, SIGGRAPH.
[41] Harry Shum,et al. Synthesizing bidirectional texture functions for real-world surfaces , 2001, SIGGRAPH.
[42] Gregory J. Ward,et al. Measuring and modeling anisotropic reflection , 1992, SIGGRAPH.
[43] Katsushi Ikeuchi,et al. Object shape and reflectance modeling from observation , 1997, SIGGRAPH.
[44] Hans-Peter Seidel,et al. Building a Photo Studio for Measurement Purposes , 2000, VMV.
[45] Jitendra Malik,et al. Recovering photometric properties of architectural scenes from photographs , 1998, SIGGRAPH.
[46] Anselmo Lastra,et al. Efficient rendering of spatial bi-directional reflectance distribution functions , 2002, HWWS '02.
[47] André Gagalowicz,et al. Image-based rendering of diffuse, specular and glossy surfaces from a single image , 2001, SIGGRAPH.
[48] Gabriel Taubin,et al. Appying Shape from Lighting Variation to Bump Map Capture , 1997, Rendering Techniques.
[49] John Hart,et al. ACM Transactions on Graphics , 2004, SIGGRAPH 2004.
[50] Hans-Peter Seidel,et al. A Silhouette-Based Algorithm for Texture Registration and Stitching , 2001, Graph. Model..
[51] Robert L. Stevenson,et al. Dynamic range improvement through multiple exposures , 1999, Proceedings 1999 International Conference on Image Processing (Cat. 99CH36348).
[52] Allen Gersho,et al. Vector quantization and signal compression , 1991, The Kluwer international series in engineering and computer science.
[53] Marc Levoy,et al. Light field rendering , 1996, SIGGRAPH.
[54] Robert R. Lewis,et al. Making Shaders More Physically Plausible , 1994, Comput. Graph. Forum.