Virtual Reected-Light Microscopy

Research on better methods to digitally represent microscopic specimens has increased over recent decades. Opaque specimens, such as microfossils and metallurgic specimens, are often viewed using reected light microscopy. Existing 3D surface estimation techniques for reected light microscopy do not model reectance, restricting the representation to only one illumination condition and making them an imperfect recreation of the experience of using an actual microscope. This paper introduces a virtual reected-light microscopy (VRLM) system that estimates both shape and reectance from

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